
First off, we want to thank you for all your support so far! We're very happy to see people enjoy our game, and can't wait to show you more :)
We've read through your feedback and reviews, and this update tackles the most requested changes!
Here's everything we changed:
Every automatic ability (dynamite, drones, pickaxes, worms, shockwave...) can now be switched off and back on whenever you want.
Right-click an ability in the skill tree to toggle it - on controller, press A/X on an owned node.
On the HUD, right-click an ability's icon before you start drilling.
Disabled abilities grey out and stop firing until you turn them back on; the game remembers your choices.
Aftershocks unlock: 20k Stone + 4k Platinum -> 60k Stone + 2k Platinum.
Bullet Worms unlock: 20k Stone + 3k Gold -> 40k Stone + 1.5k Gold.
Fever Forever: 4.5k Stone + 1k Platinum -> 15k Stone + 2k Gold.
Widthering Heights: 7k Stone + 1.2k Gold -> 70k Stone (gold cost removed).
Late layers are tougher: layer health multipliers for layers 7-11 raised from 50/70/70/80/80 to 75/120/140/180/200. Layers 1-6 unchanged.
You now start every run with a full Overdrive tank - burst away from the very first block.
Overfuel and Leftovers now go up to 20 levels each - they get expensive fast, so maxing them is a true late-game goal.
Every mid- and late-game ability now deals way more damage the moment you buy it: Drill Drones one-shot the upper layers of your current density, and Bullet Worms, Aftershocks, Shrapnels, Spinning Pickaxe, Bouncing Ball, Boomerang Pickaxe and Drill Missiles all got big baseline damage boosts.
Last Ditch Effort now kicks in at 20% fuel instead of 5%.
New: controller rumble (experimental) - feel every block break, explosion and Molenir strike. Works on Steam Deck too.
Claiming a mission now jumps focus to the next completed one - claim a whole stack with repeated presses.
The cursor stays hidden while you play on a controller.
The Worm no longer chews holes in the bedrock wall.
Text no longer gets clipped in the Quests and Fossils panels (Chinese).
Story cutscene text now stays inside its text box in every language.
Big fuel and energy numbers no longer get cut off on the HUD.
Long quest progress numbers no longer overlap the reward.
Skill-tree descriptions now show the real damage/fuel numbers you'll actually get.
Removed Herobrine
Hope you guys like the changes! See you in the next update :)
Keep on Diggin!
Longshot Team