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Atre: Dominance WarsEventsPatch 0.1 - Improved AI and map generation
In-game event

Patch 0.1 - Improved AI and map generation

Atre: Dominance Wars · published 19 Jun 2026, 18:05 UTC · build 23825409

All eventsPlayers around this dateRead on Steam

Enemy AI/empires

  • AI will use Rune spells now

  • AI forming more empires is now tied to difficulty

  • Will upgrade assets based on difficulty

  • Will try to break free if you do not build up their assets or if you get victory condition

Procedural generation

  • maps will generate with more choke points

Visuals

  • Updated magical effects in manual and world combat

  • Implemented new animations for burrow units

  • Improved formations display in combat

  • More units displayed on battlefield

  • Burrowers have different animation now

  • Improved timing on assassins attack

Optimization

  • Reduced amount of time needed to save the game to reduce hitches

  • Optimized world map big armies

Bugfixes

  • Fixed garrison timer somtimes going in infinitive repeat

  • Fixed potential blocker in prologue 1 region 1

  • Pause cannot be used during cutscenes

  • Shift will no longer zoom in while adjusting mana for spells

  • Fixed issue where some pickups were unreachable

  • Avatar spawned in mission 3 can now properly ambush

  • Avatar stats transfer properly from first 2 missions

  • Fixed a bug where default researched spells wouldn't level up with library until you researched them at least once

  • Fix battle music during loading

  • Special regions that changed ownership will now properly change banner if they were assimilated into empire

  • Dead avatars cannot transfer armies

  • Fixed bug with Merge after loading an old game where capturing a settlement wouldn't stop Merge from happening

Gameplay

  • Solved issues with Rune utophey not applying if you casted higher level on existing one

  • Subduing someone you are at war with, will automatically end that war

  • Fixed some issues with declaring war

  • Having higher speed against your enemy will put your first unit at front properly now against neutral settlements (Terrain lore matters a lot now for first attack in manual combat)

  • Fixed bug where your default reserached spells wouldn't apply library bonus until you researched them at least for 1 day

Manual Combat

  • added Terror and Mindbend abilities in manual combat if corresponding unit is selected

  • Abilities can be used as long as unit is selected in addition to it's attack (better UX coming for those soon)

  • Added combat log for better understanding of what is going on in combat Part 1

UI/UX

  • Slightly improved readability of all combat logs (blue is you, enemy is red)

  • Post Combat log properly updates after manual combat

  • Added more game info inside "Load game" option

  • Improved map editor UI graphics

  • Researched spells will properly display tooltip even if not having enough Omnipresence

Rebalanced Mission 1 and Mission 2

  • In combination with newly added abilities, missions have been rebalanced in order to try and work with army synergies more, would love your feedback there!

You can talk to us on Steam forums and Discord, we are listening!

You can also submit your feedback on the game via forms here.

Steam Reviews: Your Feedback Matters

Now that Atre: Dominance Wars is available in Early Access, we'd really appreciate it if you took a moment to leave a Steam review. Early Access is all about working closely with the community, and your feedback helps shape improvements, future updates, and new content. Even a short review sharing how you feel about our game can make a meaningful difference and help support the development team.

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