
This hotfix focuses on bug fixes, combat tuning, UI polish, and reward/progression fixes for the Demo version of Starforged Legacy.
Added more narrative event variety.
Updated Map 8 boss tuning, enemy spawns, VFX, and SFX.
Rebalanced Normal and Hard difficulty progression. Normal has been softened, especially early, while Hard has been retuned to stay challenging.
Removed overtuned Difficulty-category Challenges for now. They may return later with better difficulty gating.
Rebalanced several weapons, including Standard Missile, Cruise Missile, Plasma Arc, Swarm Missile, Phase Beam, Rail Gun, and Nuclear/Kinetic Field tuning where applicable.
Standard Missile now has homing.
Rail Gun now starts with more pierce.
Adjusted Luck scaling so early Luck is less explosive while later Luck remains meaningful.
Updated Nova Lance’s identity augment to better support its precision/critical-hit playstyle.
Tuned Hard difficulty enemy behavior and loadouts.
Adjusted several demo unlock requirements to better match demo pacing.
Improved several narrative, mission, and currency reward payouts so risky choices feel more worthwhile.
Improved shop value and clarity by adding a ship repair feature.
Improved the secondary mission widget so that optional objectives are clearer.
Improved Codex and ship customization flows, including locked loadout details and ship/loadout purchasing.
Added a Codex action to clear all new-item badges.
Improved weapon, ship component, and loadout stat displays.
Improved reward timing, card pop-ins, currency display, settings UI, boss health bar, and notification polish.
Updated player-facing terminology from “Movement Abilities” to “Tactical Abilities.”
Improved boss nameplates and boss HUD behavior in several cases.
Improved secondary mission readability and behavior.
Improved Merchant Escort, Merchant Rescue, Cargo Runner, and other mission reward/cleanup behavior.
Fixed Phase Beam and Pulse Laser dealing much more damage than intended when hitting the same enemy through multiple collision primitives.
Fixed currency being duplicated after saving and reloading a run.
Fixed several reward confirmation pop-up softlocks.
Fixed manual fire sometimes getting stuck when using gamepad input, which caused auto-targeting to stop working on the gamepad.
Fixed enemy kill missions not properly tracking kills.
Fixed no-damage objectives not failing correctly after taking hull damage.
Fixed some bosses missing their Boss enemy tag, which could make them take too much damage.
Fixed skill tooltips sometimes staying on screen after returning to the main menu.
Fixed the first-time movement style popup not defaulting to the recommended ship-relative movement option.
Fixed the final boss not granting rewards correctly.
Fixed several augment issues, including Reactive Armor, Beam Efficiency, Heated Chamber, Hardened Bullets, and Critical Support.
Fixed a reward edge case where maxed-out weapon slots could block single prototype weapon rewards.
Fixed Cluster Warheads using full damage instead of its intended scaled damage, and rebalanced it with a fire-rate penalty and a fixed explosion count.
Fixed the first run always rolling the same secondary mission.