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Clearance Defence PlaytestEventsv0.54.4 — three new bosses a sniper rework & save-system fixes
Game update

v0.54.4 — three new bosses a sniper rework & save-system fixes

Clearance Defence Playtest · published 9 May 2026, 00:42 UTC

All eventsPlayers around this dateRead on Steam

Three new wave 10 bosses


The -gnome boss variants have been retired. Each night now ends with its own distinct boss:

  • Sergeant Sizzle — Night 1
  • Colour Sergeant Holebert — Night 2
  • Foreman Pudding — Night 3

Tower balance

  • Sniper Tower: +50% range on the branch upgrade. Snipers are now genuinely a long-range option compared to gatling and standard towers.
  • Boss fights tuned. Bosses no longer melt under sustained fire from a fully-upgraded loadout — they're a proper damage sponge again.
  • New visual indicator on Sniper Towers makes them easier to spot at a glance.
  • Projectile sizing tuned for clarity in the heat of a wave.

Critical fixes

  • Night 1 no longer ends instantly when the first enemy reaches the HQ — population now correctly accounts for HQ staff.
  • Truce phase no longer ambushes you. A spawn loop that was sending enemies at the HQ after the wave 10 victory has been disabled.
  • Reloading after a defeat no longer crashes — multiple consecutive load attempts are now safe.
  • Pre-boss dialogue cleaned up. A placeholder line that played before the wave 10 boss (silent, with a default avatar) has been removed.
  • A class of behaviour-tree race conditions during scene transitions has been resolved.

UI & polish

  • Save dialog: cursor is visible, hint text is no longer cut off.
  • Load dialog: clean row rendering, proper divider between Auto Snapshots and Manual Saves, no more text-colour flash on selection.

Save & Load — major upgrade

  • Mid-wave saves now work properly. Saving during a live wave preserves every enemy, projectile, mission and AI state. Reload and the wave picks up exactly where you left off.
  • Auto-save during waves. A snapshot is taken automatically as waves run, so a crash or quit no longer costs you progress.
  • Cross-level loads work cleanly. Loading a save from a different level than the one you're currently in resumes without dropping state.
  • Pre-placed level structures handled correctly. No more duplicate or missing scene-placed objects after a load.
  • Engineers resume cleanly — no more frozen workers stuck outside the FOB.
  • Tower upgrades persist correctly through saves — your fully-upgraded FOB stays fully upgraded.
  • Walls and structures dismantle cleanly during truce, even after a load.
  • Loading a Night 2 save now correctly takes you to Night 2.
More from Clearance Defence Playtest

Other announcements

All events
Clearance Defence PlayGame update18 Jul 2026Night 5, full controller support, and a big pile of polishThis is a chunky update. If you were last playing on 0.77, you have a fair bit waiting for you. Here is the lot. Night 5: Fighting Fire with Fire A whole new night, and it does not play nice. · The Bombardier : a new tower that lobs firebombs in an arc, with its own artwork, a live 3D model, and proper firing and impact effects. · The Pyro Gnome : the night's boss breathes fire, and it will set…Clearance Defence PlayGame update30 Jun 2026v0.77.0 UpdateA proper balance pass on the fourth night, fire gnomes that actually think a bit, and a sweep of fixes straight off your playtest reports. Cheers for the feedback, keep it coming. Balance · Night 4 boss reworked - Foreman Pudding goes down at a fairer pace, and his escort no longer piles on quite so hard. · Final-night difficulty - the last few waves now sit exactly where they're meant to, inst…Clearance Defence PlayGame update29 Jun 2026v0.76.0: polish and fixesA quick update with a batch of polish and fixes from your playtest feedback: · Fairer Night 1 finale : the last wave was a brick wall, so a tidy run can now reach the boss. · New Tips panel on the main menu to help you learn the ropes. · Tidier build menu , and Dismantle now asks you to confirm so you cannot scrap a tower by accident. · New "See-Through Shelves" option when placing. · Clearer R…