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Phil in the Mirror›Events›Patch Notes v1.2.0: Reduced Horror Elements, QoL & Puzzle Adjustments
Major update

Patch Notes v1.2.0: Reduced Horror Elements, QoL & Puzzle Adjustments

Phil in the Mirror · published 4 months ago · build 23064794

All eventsPlayers around this dateRead on Steam

Hello everyone. Update v1.2.0 is now live. We've smoothed out gameplay elements to reduce frustration and adjusted several puzzles based on your feedback.

Here are the details: ※ The puzzle section at the bottom may contain mild spoilers.

Gameplay & QoL

  • Reduced Horror Elements: Removed the jumpscare and game-over state associated with the moving mannequin anomaly to reduce excessive stress and fear.

  • Audio Cutscene Skip Unlocked: Previously, audio-only cutscenes encountered at locked doors could not be skipped on the first playthrough. To prevent players from unnecessarily waiting during subsequent interactions, you can now skip these scenes even on your very first encounter.

  • Radio BGM: Added narrative text when interacting with the radio to clearly state whether the BGM has been turned on or off.

  • Keypad Shortcuts: Minor style adjustments to the keypad shortcut text for better readability.

Visuals & Bug Fixes

  • Final Locked Door: Slightly modified the texture of the final locked door.

  • Water Drop Sprites: Fixed an issue where water drop sprites were not rendering correctly.

Puzzles & Hints

  • Hospital Left Safe: Previously, there was a lack of visual cues to encourage interaction. Now, there is an actual document model visibly stuck in the safe's door to match the narrative.

  • Phil & Rita's Note: Clarified the text regarding their child's birthday to prevent contextual misunderstandings.

  • Severed Finger Anomaly: Adjusted the exposure level of the anomaly number related to the severed finger.

  • School Desk Note: Adjusted the position of the document under the desk so its presence is easier to spot while standing. You still need to crouch to actually view the document.

  • Morse Code Puzzle: The blinking lights now emit sound, making it easier to deduce the answer through auditory cues.

  • Digital Display Puzzle: We noticed this puzzle was quite difficult, so we added a new document to help you deduce the answer more easily.

More from Phil in the Mirror

Other announcements

All events
In-game event29 Aug 2026Patch Notes v1.3.1: Onboarding & Puzzle Guidance ImprovementsHello. Update v1.3.1 is now live, improving early-game onboarding and usability while strengthening clue connections in one of the puzzles. Here are the details. Onboarding & Usability Improvements · Early-Game Onboarding: Added a short onboarding cutscene after the mysterious phone call early in the game to guide players toward reading the relevant guide text. · Lobby Keypad Quick Input Guide:…Major update9 Aug 2026Patch Notes v1.3.0: System Improvements & Puzzle AdjustmentsHello everyone. Update v1.3.0 is now live. This update improves system mechanics, viewing angles, and adjusts certain puzzles. Here are the details. Please note that some of the notes below contain spoilers. System & QoL Improvements · Zoom Interpolation: Improved right-click zoom so the field of view transitions smoothly. · Running Field of View: Improved the running mechanic so the field of v…In-game event19 Jul 2026Patch Notes v1.2.3: Elevator Visual FixHello everyone. Update v1.2.3 is now live. This minor update fixes a visual glitch during gameplay. Here are the details: Bug Fixes · Elevator Movement: Fixed a visual bug where the screen would momentarily shrink by about two-thirds for a single frame when moving in the elevator.