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Timeless PlaytestEventsTitle Screen/UI Update - BETA V0.54
Game update

Title Screen/UI Update - BETA V0.54

Timeless Playtest · published 1 May 2026, 03:55 UTC

All eventsPlayers around this dateRead on Steam

Timeless — Title Screen & UI Update

The title screen has been rebuilt from the ground up. The galaxy background now breathes — hundreds of stars drift with your mouse, each layer moving at its own depth, each star twinkling on its own schedule. Shooting stars tear across the sky at random. It feels alive.

The UI Grows Up
The Knowledge currency finally has its own icon — a worn book that shows up everywhere it's referenced, from upgrade buttons to the Time Tree, replacing the placeholder "K" text.

The Settings and Leaderboard screens have been tightened up — less empty space, smaller panels that actually fit on screen without feeling like they're filling a warehouse. Everything is where you expect it.

The pause menu has been rebuilt to match the rest of the UI — clean dark glass, blue-white text, no more leftover pink title from an earlier era. The panel wraps its contents exactly. Nothing rattles around inside it.

More from Timeless Playtest

Other announcements

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Major update14 Sep 2026The Starlight Update is HERE! Beta V0.7Hey everyone! Have you ever looked at your own game and thought "wow, the menus look like a spreadsheet"? Yeah. Me too. So we fixed that! This is the biggest update Timeless has gotten so far. Almost everything you look at, click on or hear got touched, and I'm SO excited to finally show it off. A whole new look: Starlight The title screen always looked amazing, but once you started a run it fe…Timeless PlaytestGame update3 May 2026UI OVERHAULRedone Timetree meni Timetree mechanics updated choose mode screen updated heat screen updated abiltiy screen removed and moved to time treeTimeless PlaytestGame update30 Apr 2026CODEX/LAG/BUG FIXES - BETA V0.52Timeless — Patch Notes Performance Large rooms (1440p/4K layouts) now significantly less laggy on lower-end PCs — only what's visible in the viewport is rendered each frame, reducing GPU/CPU work by up to 4–5x in big rooms Bug Fixes Fixed a bug in Endless Mode where defeating a floor boss would leave the player stuck on an empty map with no nodes to select — the game now correctly generates the…