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Tavern Keeper 🍻 - Supporter Pack 💚›Events›Update 0.75.x
Game update

Update 0.75.x

Tavern Keeper 🍻 - Supporter Pack 💚 · published 4 months ago · build 23507300

All eventsPlayers around this dateRead on Steam

Changelog

v0.75.9


Design Mode

  • Improved: The hierarchy view now expands and collapses consistently whether using a gamepad or mouse.
  • Fixed: Design Items could be lost when moving them onto a different object.
  • Fixed: The object hierarchy could disappear when dragging several items at once.
  • Fixed: Design Items could load attached to the wrong object.
  • Fixed: Duplicated Design Items could share a colour instead of keeping their own.
  • Fixed: The object hierarchy was badly offset on 4:3 screens.

Build mode
  • Fixed: The build menu now opens to the category of the selected zone.
  • Fixed: Context menus containing could appear in the wrong position.

Staff
  • Fixed: Staff could get stuck at the tap while putting a barrel on.

Stories
  • Fixed: A story title appeared untranslated in non-English languages.

Stability
  • Fixed: Infestation nests can no longer appear hidden under props where they cannot be reached.
  • Fixed: A prop could become permanently impossible to demolish after a chaos event.
  • Fixed: Various crashes and stability improvements.

v0.75.8


Designs & Workshop

  • New: Your saved Designs now sync through Steam Cloud, so your custom decorations follow you between devices.

  • Changed: Two Steam accounts on the same PC now keep separate Design libraries instead of sharing one.

  • Fixed: Some complex Designs couldn't be downloaded from the Tavern Keeper Workshop.

  • Fixed: The local database holding design templates was taking more HDD space than necessary.

  • Fixed: The import panel could appear with the wrong layout when importing Designs by share code.

Build & Design Mode

  • Changed: Building hotkeys now show a disabled state when they don't apply to what you're placing.

  • Fixed: A free gift could be hidden inside a variant group and hard to find.

  • Fixed: The decoration redo and ungroup shortcuts could trigger inconsistently.

  • Fixed: Quick-rotate and quick-scale could keep going if you released the mouse off-screen or the window lost focus.

  • Fixed: Grouped decorations could end up with broken pieces after loading an older save.

  • Fixed: The sorting button could show the wrong icon when switching between Design Mode and Build Mode.

  • Fixed: The staff locker's door didn't animate in some placements.

Staff, Patrons & Cooking

  • Fixed: Staff could get permanently stuck after an error while finishing a task.

  • Fixed: A Server could get stuck taking an order, or staff could get stuck delivering luggage, after loading a save.

  • Fixed: Staff could stay stuck panicking after the fire brigade put out a fire.

  • Fixed: A patron could get stuck in their at-the-bar animation.

  • Fixed: Patrons at the bar counter could be ignored by staff in some cases.

  • Fixed: A patron could be charged repeatedly for one bedroom when staff couldn't deliver the room key.

  • Fixed: A mop or other carried item could be left floating in the tavern after a staff member's task was interrupted.

  • Fixed: A staff member could keep emitting a looping sound after their animation was interrupted.

  • Fixed: The roasting spit's recipe selection stayed locked while it was waiting to be cleaned.

  • Fixed: A cooked roast could be invisible on the roasting spit.

  • Fixed: An order could remain on the food window after the Server already picked up the meal.

  • Fixed: A meal at the food window could be destroyed when you redirected the Server carrying it.

  • Fixed: A larder shelf stayed selected after you trashed an item from its inventory panel.

Text & Tavern Log

  • Improved: Food spoilage caused by a chaos event is now attributed to that event in the Tavern Log.

  • Fixed: Corrected typos in a couple of Tavern Log entries.

  • Fixed: Corrected several lines that showed in English in other languages (a guild letter, a line in the German Staff Happiness handbook, and some dialogue choices).

Controls & Controller

  • New: You can now bind a key or button to open the handbook.

  • New: The shoulder buttons cycle through patron satisfaction categories.

  • New: You can change pages in the Staff Schedules with the scroll wheel.

  • Fixed: Input rebinding could keep listening after the controls page closed, and a rebind couldn't be cancelled once started.

  • Fixed: Using a controller and mouse together could cause unexpected behaviour.

  • Fixed: The cursor could get stuck on some tooltip links.

  • Fixed: Switching between controller and mouse while building could leave the placed item off-screen.

  • Fixed: The Staff Schedules showed shoulder-button prompts even when paging was disabled.

  • Fixed: Button glyphs didn't refresh when switching controllers, could appear at the wrong size the first time, and were ignored by build menu hotkeys and codex tooltips.

Steam Deck

  • Changed: Keyboard glyphs now show only when docked with a keyboard and mouse, not when entering mouse-mode.

  • Fixed: Info panels closed when interacting via the touchscreen.

Display & UI

  • Improved: The Ban From Room tooltip now lists who is currently banned.

  • Fixed: The interface could be slightly offset or scaled incorrectly at 4:3 and other squarish resolutions.

  • Fixed: The Accommodation icon was misplaced in the patron satisfaction dialog when all categories were unlocked.

  • Fixed: The upper parts of the larder overview filter icons were not clickable.

  • Fixed: Tooltips didn't work in the main menu.

  • Fixed: Clicking a room link in tooltips didn't move the camera to that room correctly.

Performance & Stability

  • Fixed: Loading a large save could freeze the game for several seconds.

  • Improved: Reduced stutter from fires when a lot of the tavern was burning.

  • Fixed: Build mode could soft-lock if an auto-placed door failed to load after building a room.

  • Fixed: Staff could get stranded at certain wall corners.

  • Fixed: Various crashes and stability issues.

  • Fixed: Repaired several of the above mentioned scenarios in existing save files.


v0.75.6
Fixed: Staff could get stuck at the Arcane Orders Desk after they panicked.
Fixed: Long-pressing and right-clicking at the same time could leave furniture uneditable.
Fixed: Right-click and ESC didn't cancel some long-hold actions.
Fixed: UI didn't scale correctly on screens narrower than 16:10 (e.g. 4:3, 3:2).
Fixed (Controller): Switching between controller and mouse while building could leave the item stuck off-screen.
Fixed (Controller): Controller focus could get stuck on some tooltip links.
Fixed (Controller): Staff Schedule bumper hints showed when the page buttons were disabled.
Fixed (Controller): Hold-to-confirm actions could cancel if the mouse moved mid-press.
Fixed (Controller): B button could close the shop instead of reducing the purchase amount if the mouse moved mid-press.v0.75.5
Improved: Budget figures in the Arcane Orders dialog now resize to fit text-scaling better.
Fixed: Clicking an input field while holding the right mouse button could freeze the game.
Fixed: The larder overview listed water types that don't exist in the level (such as Fresh Water in Gugamush) before a Well or Cooling Fountain was built.
Fixed: Selection outline on furniture could remain after quick-rotating them.
Fixed: Floating sleep particles (zzz's) could linger on a bed with no one sleeping in it.
Fixed: Particle effects could appear offset in the New Unlocks screen and while placing a decoration.
Fixed: The (collapsed) build menu could look wrong when opened right after gaining a star.
Fixed: Typing in the Save Template name or description fields could cause an error.
Fixed: A control prompt in the Spanish Arcane Orders handbook displayed incorrectly.
Fixed (Controller): Build menu could get stuck collapsed when using a controller and mouse together.
Fixed (Controller): Hold-to-exit (B) and hold-to-purchase (A) didn't work while viewing the larder overview in a shop.
Fixed (Controller): Opening a nested rating tooltip in the Meal Designer no longer closes the one behind it.
Fixed (Steam Deck): Couldn't change resolution while docked.v0.75.4
Improved: Loading screen now stays more responsive when loading older saves.
Fixed: Chef could get stuck cooking on the grill in rare cases.
Fixed: Tap could be left empty when staff changed to a different task while they were refilling it.
Fixed: Roasting Spit and Large Barrel Rack didn't always unlock in older saves.
Fixed: Right-click didn't close infopanel.
Fixed: Importing a share code could show an error in some cases.
Fixed (Controller): Atmosphere overlay could close unexpectedly and didn't always restore focus when closed.
Fixed (Controller): Color wheel mode toggle didn't work correctly.

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