Since our last post, dozens, maybe even hundreds, of improvements, new features, and QOL changes have been made to the game. We've been so busy that we haven't had time to share a dev log (that's what happens when you work 14-15 hours a day :D). But since we're about to release a demo, we'll be sharing update notes daily, or at the very least weekly, from now on. In fact, even though we finished this mechanic 2 weeks ago, we're only sharing it now due to all the testing and improvements.