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I Know a Guy: Shady Life Simulator›Events›Patch Notes V0.154
Game update

Patch Notes V0.154

I Know a Guy: Shady Life Simulator · published 4 months ago · build 23108860

All eventsPlayers around this dateRead on Steam

Patch Notes v0.154

We spent the last few days hunting down some of the wilder ways your save files, inventories, and physics objects have been misbehaving. Here's what we tracked down:

New Features & Improvements

  • Sliding Delivery Window: Added a new sliding window for the online order counter, with proper open/closed state that survives save/load.
  • Last-Saved Indicator: The Quick Save section in the escape menu now shows when your game was last saved (just now / 30s ago / 5m ago / etc.), so you stop wondering if that save actually went through.
  • Honest Save Button: The save button now actually waits for the save to finish before telling you "Saved." Previously it lied to you the moment you clicked. It now shows "Saving…" → "Saved" or "Save failed" with the real result.

Co-op & Networking

  • The "Vanishing Inventory" Glitch: Fixed a major bug where, when the host saved the game, every other player's inventory would get wiped because their items only existed on their own client. Saves now collect a fresh snapshot from every connected player before writing to disk.
  • Quit + Reconnect Mid-Session: Fixed an issue where leaving and rejoining the same session in one sitting would fail to restore your stuff properly.
  • Dark Web Lockup: Fixed a bug where using the Dark Web Computer would leave you unable to interact with anything afterward.
  • Door Desync: Fixed several client-side door sync issues in multiplayer.
  • Disappearing Clothing: Fixed a bug where if a player wearing world clothing left the lobby, that clothing item would permanently vanish from the world. The only fix used to be buying a replacement. The world now releases the clothing properly when its wearer disconnects.
  • Empty Photos for Clients: Fixed an issue where photos taken by the host would show up as blank placeholders for clients after a save/load. Each photo also now generates its own icon instead of stealing the first photo's thumbnail.
  • Phantom Inventory Icons: Fixed icons disappearing from the host's hotbar whenever any other player dropped from the lobby.

Gameplay & Physics

  • The "Red Line Backwards" Bug: Fixed a major reputation issue where successfully completing a Red Line phone order pushed your reputation toward the Front (legitimate) side, and failing pushed you Shady. The exact opposite of intent. Now properly rewards Shady reputation for shady deeds.
  • Cargo Box Possession: Fixed supplier delivery boxes getting launched out of the truck like they were possessed — flying through walls, hovering in midair, sliding in from the left. Boxes now arrive at their slots like normal physics objects.
  • Lobby-Full Cargo Scatter: Related to the above — when many deliveries arrived and a non-host client picked up a box, the truck slot never got freed, so subsequent deliveries piled up at the overflow point and exploded everywhere. Fixed.
  • Locked-Out Held Items: Fixed a save/load bug where items dropped after loading the game would collide with the player because their physics layer wasn't restored correctly.
  • Cargo Box Sprite Leak: Fixed an issue where, after loading a save, closed CargoBoxes would still show their content sprites floating over the closed lid like ghost ingredients.
  • Drop Key Frozen After Load: Fixed a bug where the G drop key stopped working after loading a save — the basketball's trajectory system was blocking every other item until you shot the basketball.
  • Ingredient Container Swap: You can now bring a different-type CargoBox up to a full ingredient container to swap it out. Previously you had to manually drain the container first.
  • Basketball Trash Husk: Fixed a bug where throwing the basketball into the trash bin left an unspawnable visual husk in the scene that nobody could pick up. The trash bin now refuses the basketball outright.
  • Held Item Lag: Items you carry while sprinting no longer drift behind you like they're on a loose leash.

Performance & UI

  • Build Size: Reduced game install size from 6.3 GB to 4.1 GB. We did a deep pass on texture compression without affecting any visual quality you'd actually notice.
  • Topping Crash Spam: Fixed a bug where placing toppings on a pizza generated huge amounts of warning spam per session. The allocation pressure was what some players were experiencing as a crash. Pizza building is now silent like it should be.

Save System Hardening

  • Zero-Byte Save Files: Fixed the catastrophic bug where save files would end up filled with null bytes if the game crashed or quit at the wrong moment. We now write saves atomically and keep a .bak backup that auto-recovers your last good state if the live file ever gets corrupted again.
  • Quit-While-Saving Race: The game will no longer let itself quit while a save is still flushing to disk. It waits for the write to finish, then exits cleanly.

Peace,
Bunch'o'Nerds Team

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