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Solar Expanse - Space Exploration Manager›Events›Early access hotfix #3
Game update

Early access hotfix #3

Solar Expanse - Space Exploration Manager · published 4 months ago · build 23010283

All eventsPlayers around this dateRead on Steam

Greetings, Space Explorers!

We have just released a new build with hotfix #3, 0.26.4.29.11 BETA to the default branch! It introduces some fixes, balance, and QoL changes! Give it a try! If you encounter any issues that make the experience worse for you, feel free to switch to the previous default build on the previous branch (right click on Solar Expanse in Steam library -> properties -> betas -> previous).

Changes:

- rebalanced difficulty levels

- rebalanced resource deposits on objects: Venus, Luna, Uranus, Neptune, and Pluto

- rebalanced computing research

- unified deposits from dropped asteroids

- added ‘+’ button to modules in cargo (shift+click adds 10)

- added more information in SC and LV tooltips and panels

- default priority for facilities is 5, adjustable 0 to 10

- habitats spaces show occupancy

- balanced CO2 and water refining

- added 'Continue' button and autosave on quitting game

- replaced AI arts and Advisor with human-made assets

- added two music tracks

Fixes:

- cyclical mission bug causing transfers not to wait for filling up cargo

- randomising asteroid names after save/load

- research progress not saved while changing queue

- difficulty levels info not displaying correctly

- duplication method by space elevator unhooking from asteroid

- 'extreme toxicity environment' appearing when it shouldn't, causing habitability/supplies consumption issues

- "Mars 2050" achievement description clarified

- generated asteroids orbiting the void instead of the solar orbit

- pushing generated asteroids no longer teleports them

- fixed tutorial for "Trading on Earth"

- cyclical mission "on resource count" automatically adds resources

- incorrect Atlas requirements for asteroids

- visual trajectories of asteroids

- space elevators using fuel

- FPS drops

- incorrect mass for Phobos and Deimos

- major crashes and exceptions

- corrections in translations

Known issues:

- loading older saves with gameplays after dropping asteroids might cause the game to spawn a huge number of extra asteroids - new games started after the update don't have this issue

- orbital mirrors may reset on save/load

- Stratos flights from non-Earth objects to their orbit cost no fuel

- launching issues on multi-screen setups. See the FAQ topic for the workaround

- Earth deterraformation happens too fast

- some of the translations might be inaccurate

The following bugfixes might take longer as we're focusing on improving QoL and new features for our future milestone.

See you in space!

SpaceOps Team

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