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Solace Creek Demo›Events›Devlog - Creative Slumps and Creeping Shadows
Community

Devlog - Creative Slumps and Creeping Shadows

Solace Creek Demo · published 17 months ago

All eventsPlayers around this dateRead on Steam

Hello everyone,

Another month has passed, and I’ve been keeping busy. March was a bit tough, though—I hit a slump while working on a new area, and it reminded me just how difficult making games can be 😅

Sometimes you just know that something’s off—maybe a bit of story, a piece of gameplay, or part of a level—but you can’t quite tell what it is. This time, the problem was the monster. The creepy shadowy figure you might remember from the demo.

I’ve had a lot of ideas for this entity since the beginning, and I’ve been working on a new encounter with it. But something didn’t feel right. I couldn’t figure out why, and that kind of stalled everything. Since so many parts of the game depend on each other, progress came to a halt.

So what do you do in a situation like that? Honestly, I don’t think there’s one right answer. This time, I decided to take a few weeks off and let the issue simmer in the back of my mind while I focused on other things.

For me, creative blocks sometimes lift when I watch movies, play a new game, or read a book. It’s like your brain stays quietly stuck on the problem, and then—while you're thinking about something else—an idea suddenly clicks.

The tricky part, though: the longer the break, the harder it gets to come back. This time, getting back into Solace Creek after a few weeks was really difficult. But I pushed through, and now I feel like I’ve made it past the rough patch.

I don't have something from the mentioned encounter, but a screenshot (see above) new room I've been working on for the demo level: A sort of Psych-Evaluation room. I felt inspired by some psychology tests, there are plenty of tests like the well-known Rorschach-Test with the colorful paint splats, where not only the answer the patient gives matters but also their reaction to the question. Inspired by that I created this room with interesting questions such as "Is the voice in your head yours?" which kinda creep me out tbh 😅

Recently while working on new stuff I've been going back a lot to the demo area and including new stuff. I can't wait to show you all more.

As always, thank you for your support!

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Community5 Sep 2026Devlog - Finding the FunHello everyone, I feel like I could start every devlog with the same phrase: "It's been a busy few months!" 😄 Together with Monster Theater, we conducted an internal playtest to get a feel for the current state of the game. I always find these extremely helpful, like a check-in on how the game is doing overall. It's easy to lose track of that when you're in the midst of something. Overall, the…Community16 Jul 2026Interview - Building a Stalker Horror Experience with Psychological WeightI had the pleasure of being a guest on El Joe's La Bóveda podcast to talk about Solace Creek, the history of survival horror, stalker horror mechanics, and the psychological dread that drives the game. Make sure to check out his podcast!Community8 Jul 2026Devlog - A Journal for HerHey lovely people, This June was a lot about something that grew directly out of the discussion from the last post, where we discussed about how the protagonist is interacting with the world. Around the same time, I'd also been sitting on an idea for collectible photos scattered through the game. During internal discussions those two things merged into one: a journal. It works on a few levels a…