
@All
- Fixed an issue that Iroha Asobe appears more frequently in Arcade Mode.
- Added Nemesis as a playable character.
*The story completion illustration is WIP.
- Changed the requirement for the hidden boss to appear to a score of 300,000 or higher.
- Changed the number of times you need to raise your bond to make Nemesis appear among the hidden bosses from 5 to 2.
- Fixed issues that D button skills were possible to cancel from a guard cancel Flux Evasion.
@Iroha
- Melt Attack: Attack level changed to equivalent to a C attack. The hitbox for the first and second hits has been expanded forward. Now delay cancelable. This makes it easier to cancel into various special moves.
- Magi Flame of Justice: Total recovery time increased from 71F to 61F. Guard recovery advantage increased from -6F to +3F. Knockback adjusted. Maximum remaining time near a wall increased from 15F to 20F.
- Flare Anger: Adjusted the wall-side push detection, and fixed an issue where the second and subsequent hits would whiff when back attack. Expanded the hitbox. Increased the advantageous frame after hit by 21 frames. Allows for a safe jump at the edge of the screen.
@Kaori
- Magic Blizzard C: Projectile removal box expanded.
- Magic Blizzard D: Projectile removal box expanded. Anti-air invincibility increased from 9F to 11F. First hit attack duration increased from 2F to 4F. Second hit startup changed from 27F to 25F. Total recovery time changed from 57F to 55F. Damage changed from 40+40+40 to 40+40+60.
- Re-birth Thrust: Changed from a slide down to a standard knockback.
@Kokoa
- Close 5C: Attack duration changed from 3F to 6F.
- Bright Blink: Total recovery time changed from 70F to 60F.
- Holy Shot B: Attack startup changed from 41F to 31F. Total recovery time changed from 66F to 56F. This has been reverted to its original performance.
- Saint Wave B: Attack startup changed from 18F to 17F. Total recovery time changed from 42F to 41F.
- Shining Mirage B: Hitbox reduced. Hurtbox reduced.
@Aka
- Far 5B: Adjusted the knockback of the first hit near a wall.
- 5BB (OFF): Attack level changed to the equivalent of a C attack. Total recovery changed from 51F to 45F.
- 5C (OFF): Attack duration extended from 8F to 12F.
- Memory Engrave: Landing recovery changed from 15F to 12F.
- Beat Break (ON): Changed to hit opponents in the air. Attack level changed to the equivalent of a C attack. Total recovery changed from 51F to 45F.
- Beat Break (OFF): Changed to hit opponents in the air. Attack level changed to the equivalent of a C attack. Damage changed from 60 to 40. Attack duration extended from 2F to 5F.
- Holy Flame Prayer: Attack duration changed from 7 to 15F.
- Magic Fire Wind Formation (OFF): Expanded the hitbox.
- Air Magic Fire Wind Formation (OFF): Landing recovery increased from 15F to 12F.
- Traveling Flame (OFF): Hitbox expanded.
- Burn Sisters' Soul (ON): Knockback adjusted near walls.
- Magi Reincarnation Fire: Blowback adjusted. A safe jump is now possible with a normal jump.
@Riri
- F.H.W.W. - Flame: Attack duration increased from 3F to 6F.
- Overtake A: Attackbox expanded. Attack duration increased from 2F to 4F.
- Overtake Satellite: Can now be canceled from the final frame of Overtake A. Attack duration increased from 4F to 8F.
@Hanabi
- Momentum Reading: Input changed from D to A+B(W). Gauge gain on whiff reduced to 0.
- Bet Point Shot: Minimum guaranteed damage increased to 50%.
- Magi Bet Point Shot: Minimum guaranteed damage changed to 50%.
@Marianne
- Youth Delusion Fight Life: Damage increased from 90+50 to 90+50.
- Shining Wave B: Increased the hit stop on the first hit. Adjusted the knockback. Damage increased from 80+60 to 80+80.
- Magi Shining Wave: Adjusted the push detection.
- Holy Call Shield: Damage increased from 160 to 120.
- Prismatic Emitter: Added a new move. Command: ↓+ABC.
@Iko
- 5C: Adjusted knockback. Expanded the hitbox forward. Fixed an issue where projectiles would sometimes sink into the ground after being returned.
- Thrust Upper: Changed attack startup from 14F to 13F. Changed total recovery from 40F to 39F.
- Drive Bullet B: Added the ability to fine-tune the trajectory by pressing the lever.
- Lightning Strike Method B: Damage increased from 100 to 120.
- Bump you!: The hitbox has been expanded when the attack hits the ground.
- Exciting Double Swing: Damage increased from 120 + fixed 120 to 120 + fixed 140.
- Magi Exciting Double Swing: Damage increased from 120 + fixed 120 + fixed 90 to 120 + fixed 140 + fixed 90. The opponent's landing point has been changed from the center of the screen to the edge of the screen.
- Twin Lightning: Minimum guaranteed damage increased to 50%.
- Magi Twin Lightning: Minimum guaranteed damage increased to 50%.
- -RYDEEN- Song of the ACE: Damage increased from 120 + fixed 360 to 80 + fixed 400.
@Invi
- Cool Gauge: The recovery amount is now doubled while moving forward.
- Dash: Increased forward speed.
- Demon Magic: Changed to incorporate inertia.
- Neid Kugel: Overall recovery time changed from 34F to 30F. Fixed an issue where there was no combo start adjustment.
- Demon Edge A: Adjusted the knockback. Hop JA > aerial Lichtblitz C can now be connected from cross-up, making it easier to extend combos.
- Demon Edge B: Adjusted the knockback.
- Sturmflut B: Adjusted the knockback.
@Dia
- New Generation Urban Pop: Fixed an issue where the move would fire accidentally when a forward input was used.
- 5C: Changed to stop when approaching the opponent.
- Sloth, Like Water: Can now be canceled into Far 5B, Fierce Conqueror Thrust, and Demon Magic B before they are activated.
- Sloth, Like Crocodile: Added as a new move. The command is A+B during Sloth, Late Water.
- Piggyback and Cuddling A: Changed the duration of the throw hit detection from 1F to 3F. The detection range has been increased. The throw invincibility time has been increased from 7F to 9F.
- Piggyback and Cuddling B: Changed the duration of the throw hit detection from 1F to 3F. The detection range has been increased. The total recovery time has been increased from 23F to 25F.
- Magi Piggyback and Cuddling: Increased the detection range.
- Magi Demon Edge (Ground): Added a slamming strike to the first hit. The total recovery time has been increased from 52F to 54F. Damage has been changed from 140*2 to 80+120*2. The minimum guaranteed damage of the shock wave has been increased to 50%.
- Magi Demon Edge (Air): Damage changed from 80+140*2 to 80+120*2. The minimum guaranteed damage of the shock wave portion has been changed to 50%.
- Bull Rush Blue Break Flash: Now limited to one hit per combo.
- Cruel Bull Attack: Now limited to one hit per combo.
@Kamisaman
- Dress Possibility: The standby time after use has been increased from 120F to 180F.
- Normal Moves: When Dress Possibility is maintained, moves that use Dress Possibility now deal increased damage according to their enhancement level.
- 2C: The knockback has been adjusted according to their enhancement level.
- JC: The knockback has been adjusted.
- EPR Channel (Podolski): The potential is now recovered when teleporting to a Dress Possibility location.
- F-K Dressed State (T) Derived EPR Channel: Fixed an issue where the dash continued even when inputting a forward and downward direction simultaneously.
- F-K Dressed State (H): Now limited to one use per jump.
- F-K Dressed State (H) A: The minimum duration has been increased from 90F to 120F.
- Magi F-K Dressed State (H): Now limited to one hit per combo.
- Heisenberg-Dirac-Schrödinger Image: Overall recovery time reduced from 56 frames to 42 frames.
@Hoshina Amasawa
- Far 5A: Reduced dash inertia.
- Close 5B: Reduced dash inertia. Dash detection distance is now consistent with normal.
- Shooting Star: Fixed an issue where the latter half of the move could be canceled into Troubled Lamb.
@Suguru Oikawa
- Spearfishing B: Adjusted knockback when a follow-up move does not occur on hit.
@Nemesis
- Updated AI.
- Delonix Regia A: Fixed an issue where the first hit would sometimes not trigger.
- Despair Anger: Adjusted the push detection near walls to fix an issue where the second and subsequent hits would slip through when hitting an opponent in the back.
- Saint Anger: Adjusted the push detection near walls to fix an issue where the second and subsequent hits would slip through when hitting an opponent in the back.
- Shibuya Destiny: Added as a boss-only skill.