This year, we’re starting the betas a bit early given the large amount of content modified and added. As always, this release contains a large amount of changes done during the past year which likely have introduced a lot of bugs and issues that we want to iron out before the final release of 0.12.0.
Now, this release changes a lot of how the game currently plays, and, while it is highly recommended to start a new game, it should be possible to just load up your old saves without too much stuff being changed. In particular, some of the major changes are:
- Nearly all the ships are now modeled in 3D with fancy lighting and tilting effects!
- You can now capture ships!
- New ships and ship variants!
- Faction reputation is no longer a single global value, but more nuanced and local.
- New challenging area to access many secrets.
- In-game Wiki full of mechanics and lore explanations!
If you try it and find any issues, please report them at the issue tracker. Discussion about the game can be had on one of the various discussion forums and chatrooms we have. Check them out here!
You can obtain the new version by opting into the beta branch with the steam client.

As a new ship variant of the Llama, the Llama Voyager shares many features but has fundamental differences such as fuel regeneration.
Full Changelog
- Gameplay
- Ability to capture disabled ships
- Faction reputation is no longer universal, but varies on systems
- Direct faction hit changes are shown as messages
- Your actions will more directly affect ships in the system
Significantly increase maximum potential fleet capacityExcess energy to battery recharge efficiency is now a flat 50% instead of varying based on charge levelGave the Za’lek sting a slight detection buffCan only have a single patrol mission active at a given timePirates are less numerous during Chapter 0Dvaered Arsenal has no fighter bays and fewer slotsLowered CPU cost of some fighter baysDecreased CPU and energy provided by large core slotsPillaging ships affects reputationSignificantly increased the amount of fuel provided by outfitsCamouflage burster gives a speed bonus while active and disables when out of stealthCan scan ships with ‘u’ keyGave the Quicksilver another medium structural slotBeam weapons have minimum delays instead of minimum durationsCan stealth when missiles are locked onDeployed fighters take stress and damage over time when their mother ship is destroyedElectron Burst Cannons and Za’lek Heavy Drones have had their damage per second loweredImproved point defenseSpittle Tubuloid Cluster is now a utility and does more damageGuardian Interception System does double damageMissiles explode when interceptedBounties have explicit time limitsDerelicts should appear in remote systems Quality of LifeAdded colourblind correction modeExposed more colourblind options to the userCan modify game speed directly instead of using a slow mode difficulty for accessibilityMessages get folded instead of repeatingAsteroids no longer fade out if close to or targeted by the playerDisplay fuel consumption for ships in the equipment overlayAdded option to match speed with the slowest ship in the fleet (on by default)Made it so ships in the equipment screen do not change order based on valueMark spaceport bar tab when there is an important NPCWeapon set keybindings change window tabsUse short outfit names when displaying groups of outfitsShown more useful things you have when buying outfits with things other than creditsCan sort and filter the mission computerAdded small optional bounce to NPCs when they start talkingInform the player when they don’t meet mission requirements for some important missionsCan add new plugins directly from the options menuCan toggle whether autonav stops when missile lock-ons are detectedAdded colour coded factional backgrounds in the shipyardCan rotate shipyard image for ships with 3D graphicsPrompt when deleting notesAdded accessibility option that allows skipping story minigamesCan view and change all your ships in the equipment tab when there is refuellingReduced space dust size by 50%ContentNew in-game wiki with explanation on gameplay mechanics and lots of lore8 new missions The Onions call4 new ships13 new ship variantsGive a new twist to existing ships6 new outfitsNew area with unique challengesNew eventsGet more Sirius abilitiesFind the dark side of the NebulaNew NPC portraitsNew generic NPC and News messagesReworked trails to make ships feel more speedy EngineSupport for 3D models Lighting is based on system starsFancy effects for special systemsShips tilt slightly when rotatingSimple animations are supported and used when applicableSupport for an in-game wikiCan process YAML, Lua, and markdownCross-link supportSupport for custom widgetsStats (except inverted stats) are now additive instead of multiplicativeTry to merge saves if multiple directories correspond to the same playerMore robust weapon set support that can handle multiple overlapping weapon setsFaster handling of asteroids with large exclusion areasAdded fuel_usage_mod ship statFixed player losing navigation targets when unidiff is appliedFixed ai.idir giving wrong answer by M_PI_2 in some casesThreaded more loading componentsLua require now caches chunksDropped SDL_image fallbackUse higher internal timer for all platformsSupport for TracySpobs that are not landable yet generate presence will be shown on the mapWarn the player if they try to use a name with all space charactersDecoupled the collision system from the rendering systemAdded a low memory mode to use fewer and smaller textures with 3DLazy load ship and outfit graphics to reduce memory usage and decrease load timeUse clang-format to format all the C codeUse enums internally to represent keybindings instead of stringsAlways use replaygain information when available when loading vorbis filesStop repeating the same warning after a fixed amount of timesSupport for outfits that don’t break stealthEditor has partial support for universe diffsEditor has separate configuration and file dialoguesNew ship statsGlobal weapon range, damage, fire-rate and energy usageRange ship stat for all specific weapon typesTurn, speed, and accel for launchersShield downtime modifierDeprecated old faction API in favour of the new one for local / global standingsAdded support for temporarily overriding faction standings FixesPSO and Mizar nebulas have trails againRemoved fancy background modeCan remove fighter bays with deployed fightersSol is less friendlyFixed rare cases where fighters would not be able to dockFixed hypergate and wormhole effects getting stuckObelisks tell if you have completed them alreadyFixed space dust disappearing with certain jump abilitiesBoarded pilots become permanently disabled if they lose space-worthinessDouble tap will activate feather drive like blink enginesFixed camouflage burster not activating stealthFixed bug where beams were counted as giving energy in the equipment optimizershadowvigil: claim entire routesh01_corvette: should be completable on easy difficulties nowpatrol: fixed escorts and fighters becoming hostile if hostile to the mission giving factionFixed debugging paranoid builds under WindowsFixed autonav not respecting shield thresholdszbh10: Godheart and friends get at most 1 fighter bay per ship nowFixed ESS Trinity being bribeableCargo on fleets with be displayed to make room for mission cargo when necessaryMade it so Shadow Vigil doesn’t try to go through Surano system for reasons<code>blackhole/zbh09</code>: fixed softlock during a cutscene under certain conditions