
• Character now stops immediately upon releasing movement keys (removed 0.3s gradual deceleration)
• Reduced audio volume for nearby bullet impacts and enemy explosions
• Resolved low-quality shadows rendering issue
• Added lighting to core cells for easier visibility
+ numerous small technical adjustments and stability improvements
Enemy & Boss Balance (Easy Difficulty) • All 11 enemies: Additional 15-20% HP reduction
Boss 1 Adjustments (Easy / Normal)
Charge speed additional reduction → Easy: -10% | Normal: -5%
HP additional reduction → Easy: -8% | Normal: -5%