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Idosra: The Electric RenaissanceEventsIdosra Version 1.1.5 Now Available on Beta Branch
News

Idosra Version 1.1.5 Now Available on Beta Branch

Idosra: The Electric Renaissance · published 19 Nov 2025, 06:43 UTC

All eventsPlayers around this dateRead on Steam

Idosra: The Electric Renaissance Version 1.1.5 is now available as an open beta!

In this article: What's going on, how to opt-in, and what all has changed.

This update brings many changes: mostly quality-of-life and back-end, but also a few new features. Because this update includes significant game engine-level changes, we will leave it in the beta branch for a short testing period.

If you have comments or concerns about the beta version, we would appreciate hearing your feedback in the Community Hub!

How to opt into the beta branch:

(1) Go to your Steam library and right click on Idosra: The Electric Renaissance.

(2) Select Properties

(3) Click the "Betas" tab.

(4) Select the beta branch "Current beta build of Idosra"

How to copy your save game files:

We recommend backing up your save game files before selecting Beta branch. Please note that your save game files in the beta branch will be backward compatible with your save game files in the main branch, should you wish to revert back.

(1) Go to your Steam library and right click on Idosra: The Electric Renaissance.

(2) Select Manage > Browse local files

(3) Navigate to Assets > Data

(4) Copy the "pak" folder to its new home!

Changelog

Here is a list of all of the changes. This list includes feedback received in the Community Hub.

User Interface Updates

  • The preloader can now be skipped entirely. This requires editing the configuration file by hand. See next point:

  • The preloader configuration options (greeting screen) are now saved in a new file format. Unfortunately, this may necessitate reconfiguring these options back to your liking. If that occurs, it should be the last time. This change will allow us to add more options without having to reset it. The preloader configuration file is also now human-readable, so you can still edit the configurations without using the pre-loader.

  • The game can be made to run in "arcade mode". Arcade mode disables saving and adds an automatic timeout. This mode was originally implemented for Oak City Indie Games 2025. You will probably not want to run the main game in arcade mode, but it could be useful for some modifications.

  • The action2 button will now close dialog boxes. This is the same button as used to skip animated text scrolling in dialogs. Thus, you will not need to use a separate button to close pop-up dialogs.

  • Fixed a UI bug that caused the game to crash when closing UI elements in special circumstances, such as drinking an elixir in a boss battle.

  • The slower camera speed options were made a touch slower.

  • Reprogrammed right analog stick handler to address a conflict between scout/peer and run

  • Mapped left/right+down to dive skill

Gameplay

  • Visual feedback added when the player holds UP to grab a girder or pipe (early Chapter 2 ability "Climb Lv 2")

  • A small delay added when the player jumps from a girder or pipe before they can grab the next. This makes it easier to swing from girder to girder.

  • The player can just hold UP while swinging. They don't have to repeatedly press and release UP to move forward.

Engine Updates

  • Updated the game engine to Stencyl build 12558. This update brings several changes that should address some quirks at the graphics rendering level.

  • Added unhandled exception logging. This makes the error handler more robust. If the game crashes, the fault will be logged in the file crashlog.txt, which you can then send to our support for assistance.

  • Hitboxes are now defined by a user-configurable data file, rather than by extracting data from .png files.

  • Removed code that was making unnecessary copies of image data (from a deprecated feature).

Balance and Level Design

  • Iron axes (in Desaka's shop) start at a cost of 1DN and increase by 1DN with each purchase. (Old behavior was start at 4DN and increase by 4DN each purchase). A maximum of 8 axes can be purchased (up from 4).

  • The "sersphere" boss in Secret Garden has been reprogrammed to behave in a more predictable way. It now favors up-and-down movements, which makes it easier to hit with melee attacks

  • Added an alternate route in "Construction Zone" to bypass the wide pit at the far right end of the second scene.

  • Increased the reach of Frame 2 of the Punch attack by 1 pixel (to match the reach of Stand Kick).

  • Increased the reach of Frame 3 of the Spin Kick attack by 7 pixels.

  • Lowered the difficulty level of many of the guards in "Abandoned House" from 2 to 1.

  • Lowered the speed of wasps in maps of difficulty 4 or less by 25%

More from Idosra: The Electric Renaissance

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