Hello everyone,
Thank you to those who joined us in the recent Livestream! It was great to go in depth with the upcoming Expansion for Melvor Idle.
Here is a recap on the details we discussed, plus more information I felt was appropriate to announce here!
Melvor Idle: Into the Abyss is releasing on Thursday 13 June 2024 on all platforms at the same time. Exact time of day is TBC.
It will cost the same as other Expansions - $4.99 USD
https://store.steampowered.com/app/2860590/Melvor_Idle_Into_the_Abyss/
Here is a high level breakdown on what you will find in the upcoming Expansion:
Note: The Steam Store page will be updated to reflect the above soon!
Here are some details about some of the new mechanics you'll find within this Expansion.
The main thematic element of this Expansion is the Abyssal Realm.
All content is separated from the regular game and placed into its own Realm. It's basically just a way to categorise and organise content within the game.
When you unlock the Abyssal Realm, you'll be greeted with a new Realm selection menu within Skills. This makes it easy to distinguish what content comes from which Realm.
All base game Skills have a new type of Level called “Abyssal Levels” with a maximum level of 60. These types of levels different to regular Skill levels which can go up to Level 99/120, and are a completely separate levelling mechanic.
When you first enter the Abyssal Realm, these Abyss Levels will start at Level 1, with new content being unlocked as you progress.
You gain Abyssal XP by performing actions within the Abyssal Realm.

The Abyss is the main combat challenge within the Expansion.
Depths, which are located inside The Abyss which are basically long dungeons with a final Boss that hits hard and has an incredible amount of Hitpoints. You’ll be required to defeat this Boss at least once before moving onto the next tier of Combat content.
The Abyss contains a final boss fight at the very end which marks the "end" of the Expansion.
There are a total of 8 depths to conquer.

Corruption is a new Combat Skill that provides random powerful bonuses during Combat, assuming the character can fill their new Corruption Bar to full within any given fight.
Both you and the Monsters get Corruption, with the mechanics working the same for both.
How it works:
The Corruption Pool is a predefined set of bonuses that you or the Monster can potentially acquire during Combat if your Corruption bar reaches 100%.
Most of these are locked in the beginning, and can only be unlocked by following the specified requirements shown in the new Corruption menu.
Important Information:


Harvesting is a Skill where you are tasked to harvest resources from Veins within the Abyssal Realm.
Veins have something called Intensity, which increases on a per-action basis. Increasing this intensity will allow you to harvest other resources from the same vein, depending on its progress. The Vein will show you what resources can be obtained, and what Intensity is required.
Resources from Harvesting are used in most, if not all, crafting skills.
Other mechanics:

We are adding a new feature for the Abyssal Realm called Skill Trees. This is a much simpler take on what you may be used to in other games.
Every Skill that has Abyssal Levels get a Skill Tree which contains many bonuses for you to unlock during your journey to Abyssal Level 60.
You gain Skill Points to spend when you increase the Abyssal Level of the Skill.
When you reach Abyssal Level 60, all nodes will be unlocked, so there's no need to worry about choosing the wrong node, or regretting a decision later.

We are adding a new type of damage and resistance for all Monsters, Weapons & Gear within the Abyssal Realm called Abyssal Damage & Resistance.
For Abyssal Damage, you will not be able to face regular Monsters (who use Normal Damage) if using a weapon that deals Abyssal Damage. Same goes for attempting to fight an Abyssal Monster with Normal Damage weapons.
All Monsters within this Expansion deal Abyssal Damage - so therefore you must use an Abyssal Weapon, and gear up with items that provide Abyssal Resistance to progress.
Expect large damage numbers from this new Damage Type!


The new Abyssal Prayers we have added require Soul Points to use.
Soul Points are acquired by collecting Souls dropped from slain Monsters in the Abyssal Realm (They drop souls instead of Bones).
You are not able to use regular Prayers in the Abyssal Realm.


To change things up even more for a bit of a challenge. there’s a new Combat Triangle used for all Abyssal Realm Combat content. It’s just the regular Combat Triangle but in reverse.
This means Melee will beat Magic, Magic will beat Ranged, and Ranged will be Melee.
You will be able to view the combat triangle in game at any time if you every need to reference it.



Perfect Food in the Abyssal Realm grants modifiers to you as long as it is your currently active food. This will give individual food items a specific use, depending on what bonus you would like active at the time.

This expansion comes with new/adjusted mechanics for Adventure Mode and Ancient Relics Mode (if you own Atlas of Discovery)
When you reach the Abyssal Realm, this is what mechanics you’ll be up against:
We've decided to incorporate Ancient Relics mode into the Abyssal Realm as I'm sure many Relic players would appreciate a bit of an extra challenge!
Here's the breakdown:

Q: Will I be able to tell what content belongs to the Abyssal Realm, and what doesn't?
A: Yep! When you unlock the Abyssal Realm, you'll be greeted with a Realm selection for Skills that will allow you to easily determine what belongs where.


Q: Will there be any updates to the base game outside of the Expansion?
A: Yes! We've got plenty of changes, quality of life, UI updates, and bug fixes coming alongside this Expansion.
There's also some free content as well for the Base game which I will talk about in a future announcement.
Q: Do my modifiers/bonuses from the base game work in the Abyssal Realm?
A: Mostly yes. There are some exceptions to this though due to balance, so make sure you read the modifier descriptions as they will indicate whether or not they work in the Abyssal Realm (If it doesn’t say where it works, then it works for all content).
Q: Can I earn regular Skill XP in the Abyssal Realm?
A: No, all Abyssal content only grants Abyssal XP.
Q: Does Cartography or Archaeology have Abyssal Levels?
A: Unfortunately not. It was quite the undertaking to get those two Skills created, and there was no room to fit them nicely into the Abyssal Realm.
Q: Can I use my gear from other Expansions in the Abyssal Realm?
A: It’s possible, but it won’t really work. A lot of content in the Abyss requires bonuses that gear from the other expansions don’t provide.
Q: Can I use my gear from other Into the Abyss outside the Abyssal Realm?
A: Not really, no. We wanted to contain most of the content within the Abyssal Realm. This allowed us to not need to worry about affecting the balance of the game outside of this Expansion.
This also allowed us to play with new mechanics, higher damage numbers, and more insane items without nullifying content outside of it, or content in the future.