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Goat Simulator 3›Events›Patch Notes: v.1.2.0.1 + v.1.2.0.2
Game update

Patch Notes: v.1.2.0.1 + v.1.2.0.2

Goat Simulator 3 · published 10 months ago

All eventsPlayers around this dateRead on Steam

Some bug fixes for Steam


Bug Fixes:

  • Fixed a crash that could occur when customizing the motorcycle

  • Fixed a crash that could occur after completing the Ballin' Volleys event

  • Fixed some movement issues with the motorcycle; it should no longer shake and should work correctly

  • The Roaches in the cockroach nests should now move faster and chase the player. I’ve never actually reflected on the word ‘cockroach’ before this

  • The Boomerang Gear should no longer disappear after reloading the save if it wasn't picked up before

  • When exploding a vehicle that has had a scale change by the player, the wreckage mesh's scale should be the same as the vehicle's. I guess this makes sense

  • Using the Chainsaw Face Gear, Pilgor will now either return to her normal size after getting off a sawn vehicle or maintain her normal size while getting on a sawn vehicle. Wth is a ‘sawn vehicle’

  • Objects turned into cars should no longer become invisible when sawn from the Chainsaw Face Gear

  • The game should no longer crash when trying to drive a sawn vehicle (an object turned into a vehicle) ← oooh, so that’s what it is

  • Fixed Gear placement for Reinfaus, Giga Goat, Frankenpine, Monstroccoli, Stump, and Miss Immovable. The new gears should fit them better

  • The tornado from the Ballerina Effect event will no longer be stuck after returning to the title screen, reloading the save, and reactivating the tornado in the Goat Tower. Finally, this got fixed

  • NPCs' VO no longer becomes corrupted when they are standing/lying near vent grids

v.1.2.0.2_457676


Bug Fixes – Baadlands:

  • Fixed a crash that appeared during the Ghoul Resort Instinct

  • Fixed an issue that caused the intro text not to be displayed correctly for Korean, Chinese, and Japanese. You should now be able to read it. Not sure this will help me tho

  • Fixed some intro issues for players, where the intro wouldn't always play correctly if the player had already seen the intro in a single-player session. Now it should work the same way as in the base game. We love a good intro, don’t we?

  • Fixed the Drill Kicks gear for players; the player should now be thrown upwards when leaving the hole

  • The scroller is no longer visible in the end credits of Baadlands. Sweet bliss

  • The Octobonk event now has all three ghost sounds playing during the sequence

  • Dialogue with NPCs is no longer broken when looking through binoculars while the dialogue is active during the Pay-to-look event

  • Fixed Baadlands gear placement issues on Goat Types from Base Game and other DLCs. The gears should now fit them better

  • It’s getting hella cold in Sweden

  • When interacting with the cinema, the interaction text should now be translated correctly

  • The Map content will now match the location of the content. I mean I hope so??

  • Updated some respawn points so players will no longer respawn under the map, depending on when they use the respawn function

  • Are you enjoying the baadlands?

  • The last equipped gear or Goat Type should now remain visible while the player uses the Wardrobe

  • The 'Skip' text should no longer move off-screen when watching the end cutscene

  • The Giga Goat Type should no longer shake when walking or running for clients

Bug Fixes – Other:

  • Fixed an issue that sometimes caused the mini-game intro not to play for the player if they teleported to the minigame place

v.1.2.0.1_455723

Goat Simulator 3 – Baadlands: Furry Road is out now!
Until we meet again,

Coffee Stain North


If you want to be more up-to-date with development or need more chaos in your life, then consider checking out our other social media:

  • Discord

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