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Varthos - Heir to the ThroneEventsEarly Access Patch Notes - 16th of December
In-game event

Early Access Patch Notes - 16th of December

Varthos - Heir to the Throne · published 16 Dec 2025, 11:47 UTC

All eventsPlayers around this dateRead on Steam

These are the Patch Notes for the Early Access release version later today.

I. New Content & Features

  • New Biome Added: The second major Biome is now included, complete with its own unique environments, monster pool, items, and a challenging new Boss encounter!

  • Achievement Overhaul: The Achievement UI has been reworked, and dozens of new achievements have been added. We will soon be adding a special category for challenge-based achievements, such as "Beat the Boss Naked" or "Beat the Boss within XX minutes."

  • Enhanced Map Variety: We have begun the process of adding multiple variations to the randomized dungeon pieces (straights, curves, crossings, etc.). The first new piece added is a variation for the Canyon starting area.

II. Gameplay & Systems

  • Improved Mobility: Movement skills (default key: Spacebar), such as Teleport, Dash, and Roll, will now override any other active skill execution. This makes combat significantly more dynamic and improves the reliability of these skills as an escape mechanism.

  • Camera Rotation Fixes:

    ○ Binding custom keys/buttons for camera rotation should now function flawlessly.

    ○ A Sensitivity Slider for camera rotation has been added to the general settings menu.

  • Active Collision Fix: The cursor no longer incorrectly gets stuck on the geometry of doorways and archways, even when the geometry is visually hidden. This prevents unwanted player character rotation.

  • Stash Fixes:

    ○ The issue with the 5th unlocked Stash tab in Dungeons, which previously made it unusable, has been fixed.

    ○ Fixed an issue where item requirements would sometimes be lost when moving items from the Lobby Stash to a Dungeon Stash.

  • Item Bug Prevention: In the main screen, moving items from the Lobby Stash to the Character Inventory space is now restricted until a character is selected.

  • Environment Polish: For those who played the playtest: we have removed a lot of hidden roots and bumps beneath the grass and fern in the forest that could cause players to stop unexpectedly.

  • Status-Effects: Added obvious overhead vfx on the player when being silenced and rooted.

  • Revive Shrines: Revive shrines in the germanic biome would sometimes respawn players in odd locations - fixed.

  • Bossfight Music: Added new music triggered when the bossfights start.

  • Welcome Screen: Welcome Screen will only show up when you first start the game, not everytime you return to the main screen.

  • Headbutt: Slightly increased range of Headbutt skill

  • Imbalanced Beam: Reduced DPM of Arcane Beam skill

  • Bullet Drop: Added "bullet drop" for arrow standard attack (skills that cost mana are not affected; also equipping a quiver almost negates this effect)

  • Stat Overflow: Reduced Secondary Stat gain from certain Primary Stats

III. Enemies & AI

  • Smarter Monster AI: AI behavior has been improved: monsters will now check for available, preferably ranged skills that are off cooldown while chasing, instead of endlessly following the player to perform a formerly chosen melee attack.

  • Melee Skeleton Balance: Shortened the anticipation time (wind-up) of the melee skeleton's charge skill.

  • Bloodseeker Hyena Fix: Bloodseeker Hyena should no longer move or rotate while performing its Howl skill.

  • Root Skill Issue: Fixed an issue with the Monastery Servant's root skill that would sometimes not be ended and could root players once again.

  • Arcane Skull: Reduced Nun's arcane skull silence effect duration from 5 to 3,5 seconds.

  • Spawn System Fix: Fixed a problem where the spawn system would sometimes not trigger a monster group spawn until the player re-triggered the spawn area.

  • Pyre Witch teleport: Pyre Wich can't teleport to unreachable areas anymore.

  • Invisible Shield: Crusader Slayers (2h Sword) would sometimes block an attack albeit having no shield... fixed.

  • Poor Dragon: Lindworm could already be damaged while spawning -> prevented

IV. UI, Multiplayer & Technical

  • Lobby/Server List Fixes: The server list now correctly updates to show the number of participating players and accurately displays whether a game is still in the lobby and joinable, or if it has already started.

  • Multiplayer Visual Fix: The Fiery Dash visual effect would sometimes not show coals for Clients — this is now fixed.

  • Audio QoL: Clicking tabs when interacting with the Stash found on runs should now correctly trigger a sound effect.

  • Localization: Further changes were done to the localization based on your feedback. As a reminder, we rely on community input to bring these localizations up to quality standards.

  • Save Slot Fix: Changing or resetting save slots would sometimes not reset everything; this should be resolved.

  • Tooltips: Fixed create character/talent locked button tooltip not updating and made certain tooltips more precise

  • Performance: Some smaller performance improvements have been implemented across the board.

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