
Hey all, we’re bringing in a massive patch this time! We’ve got 3 main features coming out today, with a whole bunch more smaller changes as well!
We’ll dive into more detail down below, but we are excited to get everyone involved with the latest changes!
You're welcome to join our Discord to help give us feedback! Make sure to let us know what you think of all the changes as that's the best way to have your input on the game.
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The aiming revamp comes in two forms: tightening up of the cursor location and polish of how abilities choose a valid location to throw to.
The Cursor location now is at floor level, meaning that your abilities will always go where you aim them, as well as your bullets. This means that abilities like Backstab and Anchor’s Away will now go exactly where you want them every time!
The throwable preview arc now works differently. Up until this point it was very unforgiving, so if your cursor was slightly on a piece of scenery you would get a red X. This meant that you didn’t waste abilities, but kind of lead to spamming the ability button to try and get the right placement. As you can see in the image above, the cursor is off where the ability is actually going to throw. The throwable arc will now preview to the nearest valid location (within reason), so fighting in tight spaces won’t leave you spamming your abilities. If you’re trying to throw over an obstacle however, you can still get the red X as the place you’re aiming at is too far away from the nearest valid location.
Basically, throwing abilities are a lot nicer and more forgiving to use, so let us know what you think!
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The AI Bots in both Strike and Domination have been refined to give a smoother feel to gameplay. In both modes the bots will prioritise objectives over most other things, unless being attacked, meaning that you’ll have to fight to earn those wins. They’re a bit more tactical than before, so if you’re trying out the game for the first time watch what the bots do for how best to win the game. Their movement has also been smoothed out, so it’s easier to track and hit them once you know the gamemodes and can just focus on the fights!
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The flow of going into a match has been tweaked, allowing players to have more information about what gamemode they’ll be playing and what map it will be based on, before picking their Troopers. This has been a heavily requested feature for some time now, so we’re excited to get it in and get everyone playing!

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Throughout Beta and Early Access we’ve been adding more and more content to Super Squad, and we thought it was a good time to take a step back and really polish up all of our screens. Each screen has part of a 3D world behind it, a hint towards the more “interactive” Trooper Town that will be coming to Super Squad in the future. The Menus have been completely overhauled, with a focus on information and clarity, following the thread between each screen. We’ve also added video previews to the ability information pages in the learn tab and in squad select.
Squad Select has undergone the same treatment, and has a new lock in feature so you can go into game early when everyone has locked in.
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Steam ID: 8186868
Epic ID: 10118
To view this go to Steam > Library > Right Click Super Squad > Properties > Updates
It's at the bottom of the small pop-up window and is a way for you to ensure that you're game is fully updated and able to play.