
Hey all, this week we're bringing out a whole host of revamps, refinements, and changes to the core of Super Squad!
You're welcome to join our Discord to help give us feedback! Make sure to let us know what you think of all the changes as that's the best way to have your input on the game.
Now, let’s take a look at the changes in more detail:


We’re overhauling the menus in anticipation of controller support coming into the game! Menus have had a stylistic update to them, bring them more in line when with the direction of the game and story which we’re introducing this patch. The menus also work differently now, working on tiles and layers rather than clicking small buttons.
We’ve also updated our custom match and invite systems, so you can more easily add people into your party and get into game! But if you want to head into the regular queue from a custom lobby, you'll need to disband your lobby first and leave the custom match area.
Some screens aren’t there yet, as you can see by some of the “Coming Soon” text on buttons. They’ll be along soon with all of your stats that you’ve gotten in the game so far (we haven't lost them!), and you’ll still be earning different forms of XP in the background. Don’t worry it’ll all be updated with your stats soon!


We’re added levelling up into a match and refined the passive and active systems in the process. Now, as you play the game you’ll be earning XP (passively, getting kills, assists, and capturing crystals). At levels 1 and 3 you’ll get a choice of 4 Passives to choose from, and at level 2 you’ll get a choice of 4 Actives to choose from. Rather than limiting items by role, each Trooper now has their own pool of diverse items that should make for some interesting builds and tactics.
We’ve removed buying items, so now you’ll only be spending shards on defences around the maps. This means there are no more stores on the map - instead you'll get a small pop-up prompting you to press B to choose your item.


We’ve added a new tutorial into the game, which introduces you to the story of Super Squad and plays out inside of the Portal Realm – the Nexus of all Realities. It’s really quick and shows you not only how to control your Trooper, but also how to win a game of domination.
Whenever you play the tutorial, you’ll see the story cinematic beforehand where the a mysterious voice talks to you, hinting at how the different factions were sucked into the portal realm.
Let us know what you think and if you have any theories about the upcoming Trooper stories!


The way abilities are thrown has been completely reworked. There’s no more dotted line along the arc when aiming the ability, now it will just throw as long as it’s a valid location in range. This means you can throw over buildings and tall objects, but bear in mind that it will take time to travel over the obstacle and the ability will not hit right away.

This has been a highly requested feature for a while now, so we’re excited to announce controller support in the game! This is only inside of a match at the moment, with menu controller support and rebinding coming soon.


We're headed over to a whole different area of New Mars for this rework, with a new layout and complete new aesthetics!

The Underbelly is back, and the brand new lighting is making her look shipshape!


- Sarge, the front line soldier that spins his way through the battlefield.
- Our long-range pirate Sniper Crow, who specialises in assassinating people from off screen.
- Scorch, the gadget loving pyromaniac from the Military.
- Skull Crusher, the giant Pirate who simply refuses to go down in a brawl.
- Florp, the alien medic that just wants people to stop shooting at him.
- Supreme Overlord Nebular, who dominates the battlefield from afar, letting his allies do the grunt work.




Steam ID: 10872977
Epic ID: 12903
To view this go to Steam > Library > Right Click Super Squad > Properties > Updates
It's at the bottom of the small pop-up window and is a way for you to ensure that your game is fully updated and able to play.