
I needed a break from debugging, so I probably added a few new bugs instead.
Added a bear in the Forest Clearing level that hunts players.
Added a drug lord NPC in the Clandestine Lab who attacks players.
Added new difficulty levels (7 to 10). This is the first implementation step; not every level has been fully rebalanced yet, so use with care.
Added a red danger VFX to indicate when a weapon is about to fire.
Updated the star rating system to reflect difficulty. Star rewards now scale with difficulty (1–5 stars spread across difficulty levels 1–10).
Thanks for reading.