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Backfire BrigadeEventsBackfire Brigade release notes EAv0.2.3
In-game event

Backfire Brigade release notes EAv0.2.3

Backfire Brigade · published 6 Feb 2026, 17:14 UTC · build 21819867

All eventsPlayers around this dateRead on Steam

Hello everyone, again this week’s update focuses on stability and polish, addressing several bugs and feedback points identified during our latest QA session.

  • Added two new achievements: "Mastery of Fire" and "Chainsaw Massacre."

  • Added a new tip system to help players navigate game mechanics during loading or play.

  • Added glow sticks to the Night Truck for better visibility.

  • Added a glow effect to water pipes during night missions.

  • Added visual variations for roof collapse meshes.

  • Remaining victims are now automatically highlighted once a fire is fully extinguished.

  • There are now fewer valuables to find, but they are easier to spot and worth significantly more money. Additionally, they no longer prevent mission completion if left behind.

  • Updated pricing and order for various upgrades and perks.

  • Player debt is now capped at -$100,000.

  • Drug Lord: Reworked behavior; he now runs less and shoots more. He has also been "nerfed" to ensure he can be consistently defeated.

  • Psychic Target, reduced movement speed and disabled teleportation while burning.

  • Bear reduced attack speed.

  • Slightly increased the radius of the "Splash on Death" perk.

  • Fixed a PhysX issue related to grenade throws.

  • Fixed an issue where grenade splash would occasionally fail to extinguish fires.

  • Fixed an issue where lightning effects didn't match their damage volume.

  • Fixed a rare concurrency bug where players wouldn't respawn if two died simultaneously.

  • Fixed a bug where players could extinguish themselves while standing in the middle of flames.

  • Fixed a bug preventing the use of fire extinguishers on players under certain conditions.

  • Fixed "Psychic Target" disappearing unexpectedly.

  • Fixed the Research Station to prevent Creeps from escaping the perimeter.

  • Fixed victim spawning locations on the Camping Map.

  • Added a "cashing in" sound effect to the end-of-level UI.

  • Fixed the retreat sound for dogs.

  • Adjusted jingle priority to prevent audio clipping or overlapping.

  • Fixed various zombie-related bugs

  • Fixed taxi count errors.

  • Multiple localization passes to fix descriptions and text errors.

Thanks for reading!

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In-game event30 Jan 2026Backfire Brigade release notes EAv0.2.2Hello everyone, This week’s update focuses on stability and polish, addressing several bugs and feedback points identified during our latest QA session. · Fixed an issue where missions losing money were incorrectly marked as "Successful." · Resolved a logic conflict when a character was being revived and healed simultaneously. · Fixed a bug allowing characters to use the fire extinguisher while…In-game event26 Jan 2026Backfire Brigade release notes EAv0.2.1Hello everyone, I’ve finally added all the features I planned for the full release! I am currently moving into a final testing phase to ensure everything works exactly as intended. If all goes well, Backfire Brigade will be officially leaving Early Access very soon. To reflect the new content and the game's finished state, there will be a slight price increase at the time of the full launch. Pa…In-game event17 Jan 2026Backfire Brigade release notes EAv0.2.0Hello new release contains: · Four New Perks: Air Marshal, Dog, Telekinetic, and Necro. · Truck Upgrade: Added an upgrade to increase the truck's refilling speed. · Research Station Twist: Added "Creep" spreading mechanics throughout the level. · New Visuals: Added snow VFX to the Research Station. · Race Track Addition: Added a mini truck to the Race Track level. · UI Update: Visuals for upgra…