
- Removed skill point limit for free accounts.
- Added loot & XP bonus for paid accounts.
- Increased base movement speed by 25%.
- Increased stack size to 999.
- Increased rare mob spawn rate by ~33%.
- Changed resource spawning dynamics to improve accessibility across different tiers.
- Removed physical essence requirement for crafting physical weapons.
- Potions now restore a flat amount based on potion level instead of a static percentage.
- Modified item mods.
- Doubled the duration of buff/debuff skills.
- Added new passives.
- Something bad happens if you fall to 0 mana.
- Adjusted XP gain rules:
- XP is earned if `abs(professionLvl - targetLvl) ≤ dw.constants.LEVEL_BUFFER`.
- Underlevel targets grant 19% less XP per level, while overlevel targets grant 5% more XP per level.
- Entity spawn levels now match zone level.
- Level requirement to set spawn is zone level + 5.
- Reduced the damage of Projectile Nova.
- Reworked Frenzy and Echo of Manashield.
- Renamed Critical and Status Effect stats to reduce tooltip width.
- Set base critical multiplier to 2.
- Removed Critical Multiplier and Elemental Chance Multiplier from weapons.
- Removed item quality indefinitely.
- Added six new enchants.
- Reworked the "Add Mod" system:
- Now allows selecting a mod for an increased cost.
- Costs 5 white items instead of 1 green for white items.
- Reduced the enchant cost of "Remove Mod."
- Crafting changes:
- Weapon & armor crafting costs reduced.
- Crafting resources now increase enchanting cost instead of affecting enchant success chance (buff).
- Crafting UI: Items are now sorted by profession instead of by station.
- Added heart drops from monsters ±5 levels for the Saint Valentine's event.
- Added a Heart Box craftable with hearts.
- Ended the Saint Valentine's event.
- Fixed a bug where the client didn't correctly update profession levels.
- Fixed skill bar not updating correctly after switching from toolbar to skillbar.
- Fixed a client crash when teleporting while using a shovel/sledgehammer.
- Fixed a line-of-sight bug.
- Fixed some resource nodes having incorrect sprites.
- Fixed a bug where players could get bounced into trees and become stuck.
- Fixed tooltips sometimes overflowing.
- Fixed a crash related to missions.
- Fixed a bug where the first projectile dealt reduced damage.
- Fixed a bug where damage didn't roll on gloves, belts, or acid weapons.
- Fixed a bug where inventory scrolled to the top when moving an item.
- Removed:
- `fillItem`, `pourItem`, `enterCar`, `exitCar`, `moveCar`, `donate`.
- `fetchMissions` missionType param (return value fixed in docs).
- `startMission` missionType param (breaking change).
- `addTransmog`, `removeTransmog`, `toggleTransmog`.
- `modType` enum.
- Added:
- `climb` to docs.
- `w`, `h`, `targetX`, `targetY`, `targetZ`, `targetId`, `duration` to projectiles.
- `dw.projectiles`.
- `dw.enums.Tag`.
- `item.imods` (implicit mods).
- Changed gear slot names:
- `mainHand` → `hand1`, `shield` → `hand2`.
- `gloves` → `bracer1`, `belt` → `bracer2`.
- Old properties still reference new ones for backward compatibility.
- Adjusted crafting options:
- `craftOpts`: Removed `stationType`, added `profession`.
- Inventory & Item Adjustments:
- `gloves` → `bracer`, `belt` → `bracer`, weapons → `glove`.
- Mana efficiency added to armors.
- Removed recovery & dodge on armors.
- Gloves now have power/speed multipliers based on their material.
- Cosmetics System:
- Added a WIP cosmetics system replacing the old transmog table.
- Shop & Inventory:
- Players can buy more inventory slots at the bank (25 slots for 4g).
- Display & UI:
- Skill book items now display score instead of item level.
- gnal