Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Deepest WorldEventsUpdate and change from free trial to free to play
In-game event

Update and change from free trial to free to play

Deepest World · published 15 Mar 2025, 15:47 UTC

All eventsPlayers around this dateRead on Steam

Gameplay Changes



- Removed skill point limit for free accounts.
- Added loot & XP bonus for paid accounts.

- Increased base movement speed by 25%.
- Increased stack size to 999.
- Increased rare mob spawn rate by ~33%.
- Changed resource spawning dynamics to improve accessibility across different tiers.
- Removed physical essence requirement for crafting physical weapons.
- Potions now restore a flat amount based on potion level instead of a static percentage.
- Modified item mods.
- Doubled the duration of buff/debuff skills.
- Added new passives.
- Something bad happens if you fall to 0 mana.

Combat & Balance


- Adjusted XP gain rules:
- XP is earned if `abs(professionLvl - targetLvl) ≤ dw.constants.LEVEL_BUFFER`.
- Underlevel targets grant 19% less XP per level, while overlevel targets grant 5% more XP per level.
- Entity spawn levels now match zone level.
- Level requirement to set spawn is zone level + 5.
- Reduced the damage of Projectile Nova.
- Reworked Frenzy and Echo of Manashield.

Item Changes


- Renamed Critical and Status Effect stats to reduce tooltip width.
- Set base critical multiplier to 2.
- Removed Critical Multiplier and Elemental Chance Multiplier from weapons.
- Removed item quality indefinitely.
- Added six new enchants.
- Reworked the "Add Mod" system:
- Now allows selecting a mod for an increased cost.
- Costs 5 white items instead of 1 green for white items.
- Reduced the enchant cost of "Remove Mod."
- Crafting changes:
- Weapon & armor crafting costs reduced.
- Crafting resources now increase enchanting cost instead of affecting enchant success chance (buff).
- Crafting UI: Items are now sorted by profession instead of by station.

Event Updates


- Added heart drops from monsters ±5 levels for the Saint Valentine's event.
- Added a Heart Box craftable with hearts.
- Ended the Saint Valentine's event.

Bug Fixes


- Fixed a bug where the client didn't correctly update profession levels.
- Fixed skill bar not updating correctly after switching from toolbar to skillbar.
- Fixed a client crash when teleporting while using a shovel/sledgehammer.
- Fixed a line-of-sight bug.
- Fixed some resource nodes having incorrect sprites.
- Fixed a bug where players could get bounced into trees and become stuck.
- Fixed tooltips sometimes overflowing.
- Fixed a crash related to missions.
- Fixed a bug where the first projectile dealt reduced damage.
- Fixed a bug where damage didn't roll on gloves, belts, or acid weapons.
- Fixed a bug where inventory scrolled to the top when moving an item.

API Changes


- Removed:
- `fillItem`, `pourItem`, `enterCar`, `exitCar`, `moveCar`, `donate`.
- `fetchMissions` missionType param (return value fixed in docs).
- `startMission` missionType param (breaking change).
- `addTransmog`, `removeTransmog`, `toggleTransmog`.
- `modType` enum.
- Added:
- `climb` to docs.
- `w`, `h`, `targetX`, `targetY`, `targetZ`, `targetId`, `duration` to projectiles.
- `dw.projectiles`.
- `dw.enums.Tag`.
- `item.imods` (implicit mods).
- Changed gear slot names:
- `mainHand` → `hand1`, `shield` → `hand2`.
- `gloves` → `bracer1`, `belt` → `bracer2`.
- Old properties still reference new ones for backward compatibility.
- Adjusted crafting options:
- `craftOpts`: Removed `stationType`, added `profession`.
- Inventory & Item Adjustments:
- `gloves` → `bracer`, `belt` → `bracer`, weapons → `glove`.
- Mana efficiency added to armors.
- Removed recovery & dodge on armors.
- Gloves now have power/speed multipliers based on their material.

Quality of Life Changes


- Cosmetics System:
- Added a WIP cosmetics system replacing the old transmog table.
- Shop & Inventory:
- Players can buy more inventory slots at the bank (25 slots for 4g).
- Display & UI:
- Skill book items now display score instead of item level.

- gnal

More from Deepest World

Other announcements

All events
Game update2 Feb 2025Update 2025-02-02- removed `.matTier`, the tier is `lvl/10` which will determine if it's copper, iron, etc - increased xp required to level up in early game - reworked crafting and enchanting costs - rarity of items cannot be modified (experiment) - `.ele` now ranges from -100 to 100 (this is the overall quality of the base) - set `.ele` of all existing items to 0 (can be modified via enchanting) - white mobs d…Game update31 Jan 2025Update 2025-01-30- monster regen ability is progressively more challenging instead of static - added collision to rock and mineral nodes - removed player names from real estate map to better view plots - fixed a bug where you can put dirt on stations 1 layer below - added `.craftingRes` to items - added numbers to rare mob names - code and notes are saved on server restart - fixed new tier seed names - added `d…Game update28 Jan 2025Update 2025-01-27- reduced max stacks on goo merge - buildings are destroyed when terrain respawns on them - portal scrolls are always lvl 1 - added higher tier resource nodes in the world - fixed blessing and aoe interaction API: - .matType is now either wood, rock, metal, leather or cloth - added .matTier to entities - removed .terrain from resource entities - all tiers start a 0 and are named from 0 - change…