Patch notes:
Decreased Enemy Spawnrate: Initial enemy spawnrate has been reduced and increases over time while the day plays out.
Venting is Safer: If an enemy is detected near a vent, it is unlikely that the player will vent to that location (player will be sent to a different location).
Safer Initial Spawn: It is now less likely for enemies to spawn near the initial spawn room upon the first entry. This is to help make sure the player does not immediately die when entering the mansion.
Shop Keybinds: You may navigate the shop using ‘W’, ‘S’, Up Arrow, Down Arrow, and Mouse scroll wheel. (Other shop controls remain the same)
Communication Channel: Players who have been killed can now hear the player they are spectating.
Bug Fixes:
Patched inventory duplication bug
Patched deathcom bugs
Patched map generation bugs
Removed player collisions
Removed “soft lock” when a player is killed while healing
Adjusted sell price to match buy price of certain items