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MEAT TRAIN›Events›Early Access Update (v0.24)
In-game event

Early Access Update (v0.24)

MEAT TRAIN · published 7 months ago · build 21963418

All eventsPlayers around this dateRead on Steam

Greetings survivors and friends!


The new Apartments monument is out! It took longer than I expected... was probably a bit ambitious to make it so you can enter every room but oh well, no regrets.I've added a new M16 assault rifle and also made it so the train turrets are no longer OP. You will have to feed the turrets pistol ammo. I'm planning on adding more types of turrets in the future that use other ammo types, including Meat Turrets >:)


I hope you enjoy the update! Here's a full list of changes:

Meat Train Update v0.24

New content

- New Large Monument: Apartments

- New Military Weapon: M16

Balance changes

- Turrets no longer have infinite ammo and must be reloaded manually, consuming Pistol Ammo (more turret types coming soon)

- Can only hold 5 med kits at once now, instead of infinite

- Buffed Flintlock Pistol (60 damage > 75 damage)

- Increased AK47 firerate to match real weapon (600 rounds per minute / 0.1 second cooldown, was 0.12 before)

- Reduced AK47 and Mac-10 recoil

Enemy changes

- Buffed Snatcher health (600 > 1000)

- Zombies will always sprint now if they are far away from you, so they get to you faster when spawning far away, allowing hordes to build up faster

- Reduced max distance for zombies before they despawn, (150 down to 125)

- Increased view distance for Snatchers so they can see you from further away

- Actually fixed Drones flying through solid objects, they will explode if they fly into something

- GRM Mortar no longer can be destroyed by bullets, you will need explosives or the GRM Beam

- Renamed "Disturbed Tree" to "Tree Monster"

- Prevented HP bar showing for Tree Monsters when they are sleeping (being a tree)

Tweaks

- Added loot to Airfield Bunkers
- Made it impossible to spawn at the same monument twice in a row

- Removed guaranteed AWP Sniper Rifle from Watch towers (but added a new one at the apartments)

- Reduced volume for train door as it was a bit loud

Bug fixes

- Fixed Military Zombies helmets colliding with player
- Fixed issue where you would spawn at the same monument over and over again if you didn't go to the gun shop or main menu before starting a new run

- Fixed boss enemy HP bar showing when viewing enemy through objects

- Fixed Meat Priest marker still showing after feeding the priests

- Fixed being able to downgrade your weapon slot count if you have a military backpack and pickup a weapon holster

- Fixed Tumbleweeds not being breakable

- Fixed Random Weapon Roll not giving you a weapon if you go into the wasteland portal before its finished rolling (you can't move while it rolls now)

- Fixed HUD showing sometimes when it shouldn't

- Fixed Meat Chest blood particle missing material

What's next?
I'm going to be taking a break from working on the game to focus on other things like marketing, making YouTube videos and making a website which will feature a roadmap, so you know what to expect in future updates.

So there probably won't be another update for atleast a month or two, but I'll be sure to make it a good one when I'm back. Going to overhaul the start of the game to have more of a narrative and rework the gameplay so that you start each run as a slave to the GRM Factory, forced to collect meat and bring it back to the factory each day. You'll have to meet the meat quota, or else...
Of course you will have the option to "rebel" when you are ready and when you do, the GRM Machines will start hunting you down and survival will become a lot harder.

That's the plan!

Thank you for all the support and positive reviews, the launch of Meat Train has gone far better than I have hoped and I'm really appreciative to everyone who has bought to game, bringing me 1 step closer to my dream of making indie games for a living.

Cheers,
Timothy (:

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