Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
CounterclockingEventsMassive Update -Ver. 0.5.x- Our Biggest In 6 Months Of Work!
Major update

Massive Update -Ver. 0.5.x- Our Biggest In 6 Months Of Work!

Counterclocking · published 15 Aug 2025, 10:25 UTC · build 19593371

All eventsPlayers around this dateRead on Steam

Massive Update – Our Biggest In 6 Months Of Work!

  • After six months of development, this is the largest update yet. 

  • The main character’s move set has been extensively overhauled for tighter control, fresher combos, and smoother flow.

  • A brand‑new Tutorial section is now available right inside the Pause Menu so you can review mechanics and advanced tips anytime.

  • Enemies have been reworked across the board—many bosses have been rebuilt or carefully tuned for fairer challenge and clearer attack readability.

  • A new upgrade system debuts with deeper build choices and long‑term progression. (Because of the internal changes, old save files are unfortunately no longer compatible—truly sorry for the inconvenience.)

  • Multiple stages have been redesigned or refined to improve pacing, exploration, and visual clarity.

  • The UI has been refreshed for cleaner navigation and faster access to key information.

  • And there’s much more: balance passes, performance tweaks, animation polish, audio refinements, bug fixes—you name it. Jump in, explore the changes, and please share your feedback. Your impressions now will help shape the next wave of improvements. Enjoy!

P.S. we are seeking for someone that work in 1. sound, both SFX and music, 2. Story writing. Please leave a comment if you are interested

More from Counterclocking

Other announcements

All events
In-game event3 Apr 2026Update: V0.6.1: Polishing up the combat!Hi all, With 5 months of hard work. Please allow me to bring you the latest version 0.6.1. This version bring me a lot closer to what I imagine a minimum viable game that have some interesting boss fight. And interfaces that is at least acceptable. · All bosses now have a distinct and unique stage 2. (This is a LOT of work!) · All Slash effect are now more visible so can be more dodge-able and…In-game event4 Oct 2025Unity Security Vulnerability UpdateA security vulnerability was identified that affects games and applications built on Unity versions 2017.1 and later for Android, Windows, Linux, and macOS operating systems. There is no evidence of any exploitation of the vulnerability, nor has there been any impact on users or customers. This patch follows the official guide line to fix the vulnerability. I act as fast as possible due to the…In-game event27 Nov 2024Update: v.EA.0.3.1 Lock and load!Hey everyone, We’re thrilled to roll out some major updates this time! From overhauled controls to fresh visuals, here’s what’s new: Controls Target Locking: You can now lock onto enemies by pressing R3. Switch between targets by flicking the R button. While locked on, most attacks—including firearms—will automatically aim at the locked target. Some moves, like the forward slash, still rely on…