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MGCM Combat Edition - DLC char : NymphEventsAnnouncement of the ver3.01 update and STEAM winter sale
In-game event

Announcement of the ver3.01 update and STEAM winter sale

MGCM Combat Edition - DLC char : Nymph · published 19 Dec 2025, 15:13 UTC · build 21259087

All eventsPlayers around this dateRead on Steam

@All
- Training Mode: The intro can now be skipped. Usable primary debug keys are now displayed.
- Fixed the turning motion for all characters.
- During the STEAM Winter Sale from December 18th to January 5th, all MGCMCE DLC is also on sale for 33% off! Don't miss this opportunity to get it!

@Iroha
- Close 5C: The second hit's sustained portion now causes the opponent to stagger to the ground, and the recovery time has been adjusted to ensure it always provides an advantage.
- Far 5C: Fixed an issue where the screen vibration and sound effects that occurred at times when guarding would provide an advantage were occurring incorrectly.
- Aerial Saint Blazes: Attack level changed to the equivalent of a C-attack. Knockback adjusted.
- Fire Thrust A: Attack level changed to the equivalent of a C-attack.
- Fire Thrust B: Attack level changed to the equivalent of a C-attack.
- Saint Blaze Drake Buster: Attack level changed to the equivalent of a C-attack. Knockback has been adjusted.
- Flames of Justice A: Changed so that it is now possible to cancel when the projectile makes contact.
- Flames of Justice B: Changed the attack level to be equivalent to a C attack. The hibox of the first hit has been expanded forward. Changed so that it is now possible to cancel when the projectile makes contact.

@Kaori
- Changed the intro sound effect.
- Fixed a bug where the character would always receive cheers when transformed into a beast in training mode.

@Sayla
- Various Focus Rejections: Disabled to cast another Focus Rejections even when strengthened.

@Ao
- Changed the intro sound effect.
- Water Vein Buff: The duration of the water vein after dowsing has been changed from 1 round to 20 seconds.

@Aka
- Fixed a minor internal error.
- Memory Engrave: Changed the auto-rush combo so that pre-input is now enabled when performing various Kaikon Tenka moves.
- Various Magic Fire Wind Formations: Due to an issue where the activation signal for Magic Fire Wind Formation could not be picked up during reversal or while waiting for hairpin, the activation signal grace period has been increased from 1 frame to 9 frames.
- Magi Traveling Flame: Updated each character's voice to reflect the latest version.
- Flame Heat Regression: When used in an Auto Rush Combo, if the opponent is close to the hairpin, it will now automatically transition to Adventure. Damage returned from 180 to 210. Minimum guaranteed damage changed to 50%.
- Magi Flame Heat Regression: When used in an Auto Rush Combo, if the opponent is close to the hairpin, it will now automatically transition to Adventure. Sound effect adjusted. Damage returned from 80*9 to 90*9.
- Reincarnation Fire: Expanded the hitbox. Adjusted the animation when hit in the air. Damage changed from 60 + fixed 80 to 80 + fixed 100.
- Magi Reincarnation Fire: Expanded the hitbox. Adjusted the animation when hit in the air. Damage changed from 60 + 60*3 + fixed 80 to 80 + 60*3 + fixed 100.
- The Luster of Temptation: Added the ability to follow up on a downed opponent. Minimum guaranteed damage changed to 50%.

@Eriza
- Far 5A: The second hit now knocks down the opponent when it hits in the air.

@ENVY
- Flash White: Now allows follow-up attacks when down.
- Envias Dream: Adjusted the animation and sound effects. Now allows follow-up attacks when down. Minimum guaranteed damage changed to 50%.

@Invi
- Fixed a minor internal error.

@Dia
- Fixed a minor internal error.

@James
- Fixed a minor internal error.
- Walk Back: Fixed an issue where the opponent was completely invincible from the 9th frame onwards.

@Kamisaman
- Fixed a minor internal error.
- Changed so that more than two dress possibilities cannot be placed on the screen under any circumstances.

@Hoshina
- Fixed a minor internal error.
- Far 5B: Added a chain route from Far 5A. Attack level changed to the same as a C attack.
- Far 5BB: Added as a new move.
- 5C: Damage increased from 100 to 120.

@Nemesis
- Fixed a minor internal error.
- Counter Stance: Fixed an issue where the attack detection was not enabled at startup, effectively delaying the attack startup by 4 frames and reducing the hit detection size.

@Mao
- Fixed a minor internal error.
- Fixed the command list.
- General Lynx and Nekomata: When Lynx or Nekomata are attacked by the opponent, Mao herself will also take damage.
- Moonlit Vow - Mid: Lynx's flight distance now changes depending on the distance to the opponent.
- Moonlit Vow - Low: Increased Lynx's travel distance. Now hits opponents who are knocked back.
- Kagura Bell's Echo: Now moves forward when activated by canceling a normal attack. Adjusted knockback at the edge of the screen.
- Nekomata B: Increased maximum speed before the attack.
- Magi First Sunrise: Fixed an issue that was reducing guard value.
- Magi Sharp Claws: Fixed an issue that was reducing guard value. Adjusted the knockback of the final hit.
- Scramble Claws: Fixed an issue that was reducing guard value.
- Magic Scramble Claws: Fixed an issue where it was reducing guard value. Cannot be used while Lynx is present.

More from MGCM Combat Edition - DLC char : Nymph

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Major update16 Jul 2026MGCMCE Ver3.40 Update Notification@General ・We have removed the infinite projectile-canceling property, which had been reported to cause unexpected instant-death incidents during matches, etc. ・Added a new character, "Nymph." ・Added a new stage, "Nymph's Nest." @Iroha ・Backstep: Fixed a bug where the landing animation was not displaying. ・Melt Attack: Adjusted input recognition for rapid button presses to make maintaining the s…Community9 Jun 2026Announcement of participation in Kyushu Game Island 2026We are pleased to announce that MGCMCE will be exhibiting at "Kyushu Game Island 2026," which will be held on June 13th and 14th! We look forward to seeing you at Tenjin Solaria Plaza on Sunday, June 14th! In addition to the Magicami fighting game, you can play many other games, and there will be plenty of other exciting events, including a discussion with prominent figures in the gaming indust…In-game event16 May 2026MGCMCE Ver3.35 Update Notification@Overall Adjustment Policy Previously, most projectile attacks had their hurtboxes extended forward to prevent them from becoming too powerful. However, this resulted in a situation where projectiles were difficult to cancel out, giving an advantage to the first attacker, while still being difficult to lose to melee attacks. This time, when projectiles are fired, the hurtbox in front has been r…