- Added a new option to save templates for workspaces! Load by copying a template to your computer's clipboard similarly to how skirmish codes work, at the bottom of the patch notes I've provided an example, enjoy!
- Shop pins now display when a shopkeeper isn't in town.
- Dropdowns now try and display far more of the list once when near the bottom of the screen.
- Money reward orders now show the difficulty of the order. (Only really matters for raid orders that reward money.)
- Fast forwarding now has a visual indicator and is faster.
- Slightly increased the amount of damage enemies deal, to compensate enemies now have less health. (Don't think heroes were using enough potions, which was resulting in an overabundance of them.)
- More cave dungeons will now spawn daily. Projects will now include less cave/slime dungeons as well.
- Slime Chunks now give 6 slimes, from 5.
- Rebalanced the Bodyguard's level scaling.
- Enemies in the Graveyard dungeon have tweaked health across the board. This dungeon was designed to have a lot of quick encounters, but enemies were overtuned and preventing that.
- Tweaked the scaling for Service improvement based on room, this is now visible in the guide as well.
- Tuned the adjusted hero level based on equipment.
- Clothing rewards from orders can now be stronger.
- More dungeon orders will spawn now.
- Reduced Hurricane Titus' healing.
- Potentially fixed a problem where the game would hang in the background when loaded? Sorry, I can't get this bug to replicate, but I think this could have been what was causing the problem.
- Fixed a crash related to the artist set for enemies, was happening outside of tournaments too. (May have been related to the cursed status effect?)
- The taskbar will no longer flash red whenever a project starts even if it wasn't delayed.
- Fixed some visual issues with the Project List.
- Trying to load a skirmish code with an image on your clipboard no longer crashes.
- Recruitment portraits now match the actual hero portrait.
- Fixed a crash caused by hovering over the advice at the bottom of the screen while it is on a hero specific piece of advice.
- Fixed a potential issue with shaders that was potentially impacting visuals.
- Fixed an issue where the game's visual settings weren't updating when changed in the main menu. (Can't do this with the fullscreen option.)
- Dragging non-equipment items out of the crafting popup when equipment is in the first slot no longer creates a glitched weapon.
- Dropping Tattered Maps into start raid popups now updates the current raid properly.
- The Goblin Standard now speeds up the next hero in line's attack speed, not the holder's attack speed. (Intended.)
Here's the template node I mentioned Earlier. (Made for 1080p, may scale odd on screens that are larger.)
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