
Hello again, Pool Fans!
We’re back with a new round of questions from across the community! Thanks to everyone who’s sent in thoughts, suggestions, and great questions – let’s dive in...
– Bucci35, Twitter
It's going great! We’re getting very close to hitting our performance targets for PS5 Pro and are really pleased with how it’s shaping up. Just a few visual/reflection bugs left to squash, and then we’ll be ready to show it off. Expect some footage soon – stay tuned!
– William B. Pordobel, Twitter
Great question! Pool games give us some unique advantages. Since everything is focused around a single table and players operate within fixed rules, we can concentrate visual detail exactly where it matters. The game’s physics are also lightweight, freeing up resources to push for realism in lighting, reflections, and materials. It’s a big benefit for a small team like ours - and we’re trying our best to make the most of it!
– Emp, Facebook
We hear you, Emp! Like the PC version, the PS5 Pro version is looking gorgeous in-studio, especially on a 65” display. While the two platforms may have minor differences, they’re definitely comparable. Once we drop footage in the coming weeks, you’ll be able to judge for yourself.
– Lemmy9, Discord
Hey Lemmy! The Demo and full game both include Freeplay – you can rack up, take unlimited shots, and move the cue ball freely to experiment with spin and physics. We don’t currently have a shot retake feature, but we’ve seen some interest from the community – if demand grows, we’ll definitely explore it post-launch.
– Mogzie, Discord Thanks for the suggestion! Pure Pool Pro, like the original, is unlicensed. We’ve chosen to focus our resources on realism and gameplay rather than licensing partnerships. With no character models or animations and a first-person table perspective, licensed content just didn’t feel essential for us. We're not aiming for a 'Broadcast-style' experience. Instead, we’re putting our efforts into making Pure Pool Pro a rich, authentic, 'pure' pool experience.
– RhesusVX, Discord
Totally agree on cushions! Based on demo feedback, we’re actively tuning cushion responsiveness and bounce – it’s already feeling more lively. As for customisable cloth/cushion speed, it’s a cool idea but tricky to implement as it affects both AI and camera logic. Not planned for launch, but never say never.
– K., Discord
Absolutely! In the full game, “Pro” difficulty disables all aim aids for a truly Pure experience. We’re also adding a menu toggle to let players disable guides in any mode, so you can tailor the experience to your liking.
– Ay, Discord
Both are supported! In fact, we’re actively reworking our mouse and keyboard controls based on feedback – aiming is now handled by simply moving the mouse, with no need to click and hold.
– Brooner82,
TikTok Watch this space – we’re revealing a little more on this next Thursday, the 20th!
– Kimkom, Steam Community Thanks so much for the detailed feedback! Audio is highly subjective, but we’re hearing from a few Demo players that some SFX felt muted or “tinny.” We're actively refining ball and cushion sounds – they’re already improved beyond the Demo, and we’ll continue fine-tuning to make them more impactful before launch.
Keep your questions coming!
We’ll be answering more in our next entry, so if you didn’t see your question here, feel free to ask again on our socials or Discord. And don’t forget…
Wishlist now:
– The Ripstone Team