- New skills!
- Intermediate: Sacrifice: When used, the hero curses a target, and takes some damage at the same time.
- Intermediate: Last Stand: Gives the hero a shield that causes the next fatal attack to leave the hero with a small amount of health instead.
- Expert: Unburden: Half of the hero's remaining skill energy is used to health teammates.
- Expert: Backup: A bandage item that heals the hero is added to every hero's inventory.
- Retooled a large amount of tutorials, including the starting tutorial.
- Dropdowns now come out quicker.
- Order alerts now show the reward for the order as well.
- Changed some item rarity and colours.
- The Gardener (a couple enemies can apply it to heroes as well) status effect now leeches enemy health over time, rather than on damage.
- Status effects are now faster, along with a couple of smaller things also attached to the same time. For the most part, they'll have the same effect, but over a shorter period. This is an indirect nerf to ice, poison and curse, however. (Which is fair.)
- Shock now stuns enemies for longer.
- Void Cultists: The cultists now have more defence, and the pillars less.
- Twin Vipers: Increased healing from status effects.
- Hurricane Titus: Increased healing, but taking damage while healing now delays the healing.
- Emperor Gladius: Reduced healing, increased base health.
- Major Mimic: Increased defence, reduced healing.
- Speedway Slums: Guilds now start with three heroes instead of five! I don't want two "hiring is discouraged" missions, and you'll be able to get five pretty quick again, but at a cost.
- Slightly buffed all potions to compensate for a bug fix.
- Wall items no longer impact the stats of beds.
- Gold and Silver clumps are now much rarer.
- Hero healing is no longer bugged strangely if a hero dies at any point. I'm not sure how I missed this bug for this long, but sorry.
- Fixed how enemy healing works as well.
- The first time tutorial now starts properly on the demo.