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Heroes For HireEvents0.16.2.0
Game update

0.16.2.0

Heroes For Hire · published 16 Feb 2026, 01:51 UTC · build 21945399

All eventsPlayers around this dateRead on Steam

0.16.2.0

Additions:

- New skills!

- Intermediate: Sacrifice: When used, the hero curses a target, and takes some damage at the same time.

- Intermediate: Last Stand: Gives the hero a shield that causes the next fatal attack to leave the hero with a small amount of health instead.

- Expert: Unburden: Half of the hero's remaining skill energy is used to health teammates.

- Expert: Backup: A bandage item that heals the hero is added to every hero's inventory.

Other Changes:

- Retooled a large amount of tutorials, including the starting tutorial.

- Dropdowns now come out quicker.

- Order alerts now show the reward for the order as well.

- Changed some item rarity and colours.

Balance:

- The Gardener (a couple enemies can apply it to heroes as well) status effect now leeches enemy health over time, rather than on damage.

- Status effects are now faster, along with a couple of smaller things also attached to the same time. For the most part, they'll have the same effect, but over a shorter period. This is an indirect nerf to ice, poison and curse, however. (Which is fair.)

- Shock now stuns enemies for longer.

- Void Cultists: The cultists now have more defence, and the pillars less.

- Twin Vipers: Increased healing from status effects.

- Hurricane Titus: Increased healing, but taking damage while healing now delays the healing.

- Emperor Gladius: Reduced healing, increased base health.

- Major Mimic: Increased defence, reduced healing.

- Speedway Slums: Guilds now start with three heroes instead of five! I don't want two "hiring is discouraged" missions, and you'll be able to get five pretty quick again, but at a cost.

- Slightly buffed all potions to compensate for a bug fix.

- Wall items no longer impact the stats of beds.

- Gold and Silver clumps are now much rarer.

Bug Fixes:

- Hero healing is no longer bugged strangely if a hero dies at any point. I'm not sure how I missed this bug for this long, but sorry.

- Fixed how enemy healing works as well.

- The first time tutorial now starts properly on the demo.

More from Heroes For Hire

Other announcements

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