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Fantasy World Manager›Events›Internal Playtest Update 1
In-game event

Internal Playtest Update 1

Fantasy World Manager · published 10 months ago

All eventsPlayers around this dateRead on Steam


Join the Internal Playtest

if you want to be part of FWMs road to EA-Launch, join our discord community!

Bugfixes

  • * Erase tool created grey tiles on layer 0 (now places water instead)

  • * Smart placement places objects on empty cells (fixed with the previous bug)

  • * Music Settings didnt save

  • * Greyed Out Layers when loading a saved world

  • * leftover terrain-tiles after undo

  • * Layer 0 tree

  • * Mouse Scrolling / focus bug in tile inventory (camera zoom at the beginning and end of the scrollpanel)

  • * Objects on Layer 2 move slightly to the left when placed

  • * Brush Visual Update (now updates without needing to move the mosue)

  • * Shape/Terrain tile miscalculations

  • * Music didnt loop

  • * widescreen controls seem off (experimental)

  • * Pixel Render Issue von 49" tv (experimental)

  • * layer 0 erase out of sync (experimental)

  • * Improved some Widescreen issues

  • * Fixed most of the missing tile configurations

  • * Improved "Certain things dont appear on minimap"

  • * Object placement (Z-index/Y-Sorting) related to tile configurations (not completely fixed!)

  • * objects move the the left when placed (in interiors)

  • * Fixed Interior Editor bugs

  • * Fixed Interior Preview being in wrong Aspect

Implemented Improvements

  • * QoL: Easier Exits (buttons to leave the menus, not only hotkeys)

  • * QoL: Hide/Expand Map Editor Panels (can be hidden and shown again with a button)

  • * QoL: Hovering over icons/buttons show a text with its name/what its about (Experimental, not everywhere yet)

  • * More Zoom in Levels

  • * Erasing with Smart Placement On LAYER 0 will erase everything thats placed on that cell, not only the ground

New Stuff

  • * Interior Editor unlocked

  • * POI Editor has some open tasks(UI Overhaul) and will follow-up a bit later.

  • The Minimap now shows your camera-rectangle

  • * Clicking on the minimap moves your camera to the clicked point

  • * The Map Editor Filter System is reworked

  • * Auto-Layering was adjusted (old worlds will still have tiles in the layers they were placed before the update, should have no impact - no promise tho :P)

  • * New Map Editor Theme: Farm

  • * New Map Editor Theme: Dungeon(Entrances)

  • * New Map Editor Theme: Campsite

  • * New Map Editor Theme: Town1

  • * New Map Editor Theme: Tavern1y

  • the Map Editor now has **1021** tiles in total

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