Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Artist Life SimulatorEventsPatch 6: Poverty, alcohol and addiction mechanics!
Major update

Patch 6: Poverty, alcohol and addiction mechanics!

Artist Life Simulator · published 17 Dec 2021, 23:02 UTC

All eventsPlayers around this dateRead on Steam

Merry approaching end of the year, lovers of art!
Today’s major update provides a lot of new game mechanics and content. Also achievements for game endings, together with fixes and balance changes. A new losstype (entrapped by poverty) means total number of different game endings is now 17.

New mechanics & content

  • New alcohol mechanics. You can now buy alcohol from Bar Avenue, Dark Alleys or Liquor shop, and consume it alone or together with someone. You can also become addicted to it.
  • New poverty mechanics. Cost of life can now evolve into Creeping Povery and beyond
  • New City mechanics: you can now sell up to 5 paintings together in the city streets
  • New Bar mechanic: It is now possible to visit the Bar Avenue with reputation instead of wealth, relying on your fame for drinks
  • New locations: Liquor Store, Pawn Shop (names self-explanatory)
  • New ending type: entrapped by poverty
  • Added almost a hundred new outcomes for selling paintings in the City
  • Added many new outcomes for selling paintings in the Bar Avenue
  • Added some new outcomes for visiting Dark Alleys
  • New achievements for every loss and victory type
  • Some job opportunities have new (positive) results added to event pool
  • Updated or changed many ending texts
  • Game end animation is much smoother now and features music.
  • Cards in action and result panels now use grid layout where all cards/stacks are fully visible.
  • Action cards panel will now only show other slots when the first is filled (can be changed back in Settings).

Balance

  • Charles Eiffel now starts with the "Drinking Routine" habit.
  • Finding job opportunities is now more common when visiting the city
  • Shops can now be paid directly with wealth, without using the visiting action.
  • Value of locations as inspirations is now “0” (but using a 0 value inspiration still increases the painting max value by 1, because the extra inspiration uses extra passion, which creates the increase).
  • Reduced timecosts of upgrades
  • Increased chance to meet characters in Bar Avenue
  • Wealth is now more important because of the risk to become entrapped by poverty

Fixes

  • Fixed an issue that caused cards used in an action not being able to evolve sometimes.
  • New game and load game now start as paused and camera panned to the center of the board.
  • Fixed wrong card stack numbers shown in action results.
  • Fixed card cycle timer filler not appearing when it should.
  • Fixed memory card cycle timer values, there was no variation.
  • Fixed some minor hover text readability issues.
  • Cards that were left unusable due to errors in game data are now recovered on game load (Paying on Personal sacrifice card, for example)
More from Artist Life Simulator

Other announcements

All events
In-game event18 Feb 20256-year recap and a new featureHelllooo!!! The world is going crazy but we are back! This update allows you to give names to your paintings! And by the way, here's a little recap of our doings the past 6 years: We released our debut title, the space-exploration roguelike Shortest Trip to Earth in 2019 (roguelite spaceship sim focused on exploration, ship management and tactical battles). While working on Shortest Trip we als…In-game event20 Mar 2024Hello Arstist Life Simulator players!This is a small Spring-Sale update that mostly rebalances and improves some existing content, including our DLC Guns & Cakes. We’re currently super busy working on our next game, an action roguelite called Monster Run (where you’re a giant monster cat fighting against armies of humans), but we aren’t done with Artist Life Simulator yet. Have a merry spring and a happy new approaching summer! ·…Sale16 Mar 2024Happy spring sale!