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Maestro's Cold War 2›Events›A look at the new economic development mechanisms
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A look at the new economic development mechanisms

Maestro's Cold War 2 · published 20 months ago

All eventsPlayers around this dateRead on Steam

Hello!

I know from your feedback that developing countries in your bloc is very important to you.

The system has been reworked for the PC version, making it more subtle than in the browser game.

Economic Development

Countries now have an economic development score, with a threshold to reach in order to change their wealth level. The larger and more populated the country, the higher the threshold. You can check a country's economic development by hovering over its wealth score in the country panel.

This score will evolve naturally, as well as through economic aid actions by the players. Expect few or no effects if the country has negative stability and/or is corrupt.

As you already know, flooding a country with aid will only lead to corruption. This is why small, consistent aid over time is the best approach if you want to truly develop a country. (I’d like to take this opportunity to remind players that the primary goal of economic aid in this game is to improve relations with a country, and that economic development and stability gains are merely happy byproducts.)

While I was at it, I added some new country traits that impact the economy:

Chaebols:
The economy is in the hands of large, family-owned conglomerates with close ties to the government. This system allows the economy to develop naturally over time, but favors corruption. Economic aid has a greater chance of increasing relations.

Keiretsu:
The economy is controlled by a network of interconnected companies, centered around major banks. This system promotes natural economic development over time, and economic aid will have a greater chance of increasing stability.

Asian Dragon:
The economy is growing fast! Economic aid has a greater effect on stability and economic development.

Cultural Revolution:
This country is in political turmoil. Diplomatic efforts and aid actions are subject to a malus.

Peruanism:
A nationalist and anti-imperialist ideology focused on social justice, land reform, and economic independence through state-led initiatives and the empowerment of the poor and indigenous populations.
The USA faces a significant penalty in improving relations with this country and signing agreements with it.

You will probably never see the Peruanism trait in-game: it only appears if a certain coup succeeds in the 1960s.

In today's patch, you will also find:

1959-1969 DOUBLE FRONT

A new 10-year scenario.
As the situation in Vietnam deteriorates, I’ve included the events surrounding the reunification of Vietnam (just in case).

Stay tuned! (As you see, the project is evolving fast)

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