While we're hard at work on 1.0, we wanted to show the live game some love - so Kingdom Crier #48 accompanies v0.31.3 which is dedicated to improving Performance!
There's more to do, but this should make a noticeable improvement.

This one was a biggie - we were reaching out to platform preferences to check for key bindings every time we consumed input - instead, we now cache these values to greatly reduce the cost.
We tackled spreading out background Mortal updates over time and cycling through Kingdom Strength calculations - they're expensive!
Some of the Needs were running expensive queries to check for nearby Props, so we improved those algorithms. In addition, we were running the Command Logic more than we needed to and doing some unnecessary calculations in Character Avoidance (Collision).
We cached some values in critical areas to cut down on the cost to determine Reachability.
Turns out we were carrying a lot of unnecessary Animation Components on our Prefabs for things that didn't even animate! All better now.
Low level improvements to a function that is called thousands of times per frame add up quickly!
Serfs can now warn of incoming Raids, Influence returns of Sending Items to other Kingdoms scales better, and Kingdoms (yours included) don't worry about cleaning up around other Faction camps.
Noble Fates 0.31.3.1 Released
Performance Update
Crash Fixes
Speculative fix for Character Needs Crash
Fix for crash when Characters are off Map
Performance - ~7ms+ saved!
Kingdoms Simulation
Optimize background Mortal Simulation - ~.5ms saved
Optimize Familiarity Updates - ~.5ms saved
Optimize Kingdom Strength Updates - ~.5ms saved
Characters
Optimize Command Updates - ~.5ms saved
Improve Hygiene Need Performance - ~.5ms saved
Improve Light Need Performance - ~.5ms saved
Optimize Character Avoidance - ~.2ms saved
Pathing
Optimize Reachability Determination - ~.5ms
Debris
Improve Decay Performance - ~1ms saved
Animation
Optimize Animation - ~.4ms saved
Fishing
Improve Fish Performance - ~.3ms saved
Input
Optimize Input - ~1.5ms saved
Math
Optimize Tile Calculation - ~.2ms saved
Incoming Raid Petitions
Serfs can now warn about incoming raids
Ballistae
Fix bug that prevented Operators from firing if not Assigned to Guarding
Negotiations
Dial back the Diminishing Returns for Sending Items
Cleaning
Fix bug that caused home factions to clean debris at visitor camps
Crafting
Fix for bug that produces bad Recipe Castings
Restart the game and steam to pick it up!
This update is compatible with existing Saves.
If you run into a problem, don't hesitate to let us know and we'll get it sorted.
This update should be compatible with all v0.31 Mods.
if you run into a problem, let us know and we'll worth with the Mod author to sort it out.
Updates like these arrive on the Experimental Branch first.
If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.
Expect occasional issues - but know that we appreciate you helping us make the game better!
Work on 1.0 continues.
We've wrapped up the core of the QOL updates and are now hard at work on the Features and Content for 1.0. From there, we'll move on to Bug fixes.
There's a lot to do, so it'll be a bit - hang in there!
Join the Official Discord to participate in Development!

If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.
Thanks for reading and thanks for playing!
The Noble Fates Team