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Noble Fates›Events›Kingdom Crier #47: Fortresses v2!
In-game event

Kingdom Crier #47: Fortresses v2!

Noble Fates · published 6 months ago · build 22287305

All eventsPlayers around this dateRead on Steam

Kingdom Crier #47 brings v0.31.2 which includes the Fortresses Menu, new Official Fortresses, Fortress Mod support, and a variety of improvements!

Fortresses

Fortresses Screen


The Fortresses screen shows you a list of all Fortresses in your game. It includes the combination of Official, Local, and Mods.

The Enabled toggles choose which Fortresses your NPC Kingdoms can use.

Choose Fortresses that can be used in your world and try them out

Capture Fortresses


The Fortress screen also includes the ability to Capture your current base for use by NPC Kingdoms as Fortresses.

Mark the Tags that drive which NPC Kingdoms are likely to live there. The Preview Image is snapped from the POV of the Camera when you Capture.

Fortress Mods


Upload the Fortresses you've Captured as Mods directly from the Fortresses screen - no need to manually edit any files. The Fortress will automatically mark any Mods required as dependencies so that other Players can Subscribe to them.

Once your Fortress is Uploaded, the game will open the Steam Workshop page for it, modify it as you see fit and then mark it as Public for other players to use.

Fortress Raids!


You can try out any Fortress you'd like from the Fortresses screen by clicking the Raid button - this will start a new save off with you Raiding an NPC Kingdom living in that Fortress with a comparable army.

Use this to test your Fortresses before Uploading them, to try out new Mods you've downloaded, or to enjoy a little risk free Raiding!

You can also use this as a jump start on a new Save - taking anything you can carry with you back to your new Kingdom's empty home to start - keep an eye out for those pesky Prestige and Lodging needs though!

New Official Fortresses!


Finally, we've added a batch of new Official Fortresses, many submitted by players.

Here are a few that stand out:

Knucklehume Shire (c/o Spice)

Knuckleteeth Reef (c/o Caramel)

Mealydoor Mire (c/o Caramel)

Mealyhop Lake (c/o Caramel)

Steinkkat Stream (c/o Caramel)

Patch Notes


Noble Fates 0.31.2.3 Released
Fortresses v2

Fortresses
Add Fortresses Menu and Fortress Mods
Capture your bases as Fortresses for NPC Kingdoms to use
Automatically packages it up as a Local Mod, ready to Upload to the Steam Workshop
Automatically takes a screenshot using your current Camera View and adds the Name
Fortresses support Mods, and will automatically mark themselves as dependent on them
Choose the Tags that define which types of Kingdoms should use the Fortress
Upload your Fortresses to the Steam Workshop as Mods for other players to use
NOTE: You cannot upload a Fortress that relies on local Mods
Subscribe to other player Fortresses from the Steam Workshop
Enable/Disable Fortresses to that NPC Kingdoms can use
Includes a Raid! Button
Use this to Test your Fortresses before sharing them
Or to try out Mod Fortresses to see if they're a good fit for your games
Or just have fun trying to Conquer an NPC Kingdom with an evenly matched Raiding party
Official Fortresses
Add Hopdog Crossing
Add Jellyblight View Early
Add Jellyblight View
Add Knucklehume Shire - c/o Spice
Add Knuckleteeth Reef - c/o Caramel
Add Mealydoor Mire - c/o Caramel
Add Mealyhop Lake - c/o Caramel
Add PurpleStick Lochs
Add Stinkkat Stream - c/o Caramel
Add Swallowhand Foothills
Add Wolfcave Lochs
Retire Cupmaw Hollows
Retire Durple
Retire Inaccessible Hill
Retire Mountain Island
Fix bug that prevented Foliage in Fortresses without surface Water

NPC Defenses
Improve logic around Jumping down and Debarricading

Watering Farms
Fix bug that caused Mortals to Water Farms that are already too Wet
Fix bug that caused Mortals to get stuck trying to Water Farms
Thanks for the report!

Fish
Fix bug that caused Fish from other Maps to persist occasionally
Thanks for the reports!

Pathing
Fix bug that allowed Mortals to Jump through Walls built next to Terrain Ramps
Fix bug that allowed Mantling of Terrain Ramps from below
Fix bug that prevented Mantling Terrain Ramps from the sides

Saving
Cover Screen while Saving

Temperature Sim
Fix bug that prevented Heat/Cooling sources from taking into account other nearby sources when Outdoors
Thanks for the report!

Portcullis
Fix bug with placing Portcullises... Portcullies... Portculli... Portculs? Portcullises.
Portcullises(... ?) are now made from Iron Rods
Thanks for the reports!

Wide Bushes
Fix Colorization
Thanks for the report!

UI
Fix bug that resulted in incomplete Pause Menu when returning from a submenu
Improve readability of Icon Button Text

Workshop
Added the fortress Tag that is automatically marked on these

Mods
Automatically mark Dependencies on Steam Workshop when Uploaded

Restart the game and steam to pick it up!

Existing Saves


This update is compatible with existing Saves.

If you run into a problem, don't hesitate to let us know and we'll get it sorted.

Mods


This update should be compatible with all v0.31 Mods.

if you run into a problem, let us know and we'll worth with the Mod author to sort it out.

Experimental


Updates like these arrive on the Experimental Branch first.

If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.

Expect occasional issues - but know that we appreciate you helping us make the game better!

1.0 Progress


Work on 1.0 is well underway. We have a solid batch of QOL fixes, new features, new content, and bunch of bug fixes in progress for the release.

We're still a ways out, but stay tuned here for updates!

Discord


Join the Official Discord to participate in Development!

Reviews


If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.

Thanks for reading and thanks for playing!
The Noble Fates Team

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