Hey zomboarders!
Thank you all once again for taking the time to play the demo for Radical Zomboarding!
That said, I have another update live for you all, so I hope you'll enjoy it! Here's the changelog:
Update for 3-15-25:
Fixes:
- Fixed various issues with rails where you could potentially wipe out while grinding if you're not going fast enough
- Fixed an issue where the radial blur would appear if you moved the right analog stick while in the helicopter
- Fixed an issue where cheat codes would appear multiple times in the cheats menu after every run started
- Fixed an issue where unlocked items would appear in the popup window with the old font
- Fixed abnormal behavior caused by pausing while entering the helicopter
- Fixed the inability to pause while wiping out
- Fixed an issue where attached zombies and particles would not pause when the game paused
- Removed the cheats tab in the pause menu's settings to prevent issues stemming from cheats activated mid-run (so activate your cheats before you start a run!)
Adjustments/Improvements:
- Tricks are now far more lenient; they no longer rely on the entire animation being finished in order to land the trick, but instead have a threshold where as long as MOST of the trick is complete before landing, you should land the trick with no trouble.
- The Organ Tail challenge has been removed (at least until I figure out why it's the single most commonly incomplete challenge)
- Challenges that ask you to complete a specific trick have updated titles and descriptions which make it more clear on how to perform the trick it asks you to perform
Additions:
- Coins can now spawn on rails! Up to a maximum of 4 coins can spawn on certain rails every time a run is started, so now you have more of an incentive to grind rails.
And that's it! As always, thank you all for your suggestions and I hope you'll enjoy the next update!
Until next time!