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Succubus Contract I›Events›Post-Release Report
Community

Post-Release Report

Succubus Contract I · published 5 months ago

All eventsPlayers around this dateRead on Steam

Hello everyone!

It's been a little over a week since the release, and I'm still pleasantly shocked by the interest you've shown in my project. Honestly, I didn't even expect such a warm reception. My little project has seen the big light for the first time — and this is real happiness for me.

Of course, I see a fairly high percentage of refunds. I'm not blaming anyone — on the contrary, I've already updated the game description by adding a more honest warning so that expectations are realistic. I tried to be honest from the beginning, but apparently it wasn't enough.

This is my very first project, which I never even dreamed of seeing on Steam. The fact that it's here is already a huge victory, and I'm incredibly happy.

After the release, I discovered several bugs. They are not critical, but sometimes confuse the narrative — mostly these are incorrect labels. I'm currently collecting a full bug report to release a big fix in the near future.

If you notice errors in the text, problems with the timeline, sudden jumps in the plot, or any other bugs — please create a discussion in the group or write a comment under this post. I will be very grateful for your help!

I also want to say a huge thank you to everyone who has already written about errors, left reviews, and even shared screenshots. It's very nice to read your messages and see that some of you have spent 3, 6, 8 or more hours in the game, and some have even unlocked all achievements without guides 😊 The community is slowly growing, and this really motivates me.

And one small request: if you have something to say about the game — please write an honest review on the Steam page. For a small project, this is really very important and helps a lot.

In general, thank you all so much for your support! I hope I can continue to delight you with new projects.

Stay tuned for news!

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