Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Burglin' Gnomes›Events›Demo update #3
Game update

Demo update #3

Burglin' Gnomes · published 7 months ago

All eventsPlayers around this dateRead on Steam

Another small patch for the demo, to fix some bugs and issues.

  • Fixed dead players without legs would bounce around randomly

  • Fixed an issue causing Bob to stop working again

  • Improved network interpolation settings for various objects (moving items with your hands looks smoother now)

  • Fixed the human getting stuck on top of the mushroom hut

  • Fixed an issue causing player ragdoll to teleport around while being held by the human

  • Fixed one issue with player hands losing their strength

  • Fixed players getting teleported to where they got in the RC car after exiting it

  • Fixed remote clients becoming stuck in place if the RC car got destroyed while driving it

  • Fixed the game bugging out if a player left while in the tornado

  • Fixed human trying to flush players down a toilet that was already flooded

  • Fixed spring shoes incorrectly causing the head to be removed while standing on the ground

  • Fixed haunting not being stopped if the player respawned or left the game while haunting

  • Fixed redcaps being able to stack inside each other, causing 'super redcaps' by having multiple of them stacked perfectly inside each other

  • Added the ability to interact with the spirit catcher while in the lobby to open the Steam 'invite friends' menu

  • Added a new launch argument 'netDebug', if you are having trouble connecting to lobbies you can run the game with this argument to see more information in the log file

More from Burglin' Gnomes

Other announcements

All events
Community7 Aug 2026Burgle a... Plushie?Hey all, Something a little different this time, I'm partnering with Youtooz to see if you all would like your own Burglin' Gnome plushie! Initially there was only a week's time to get 200 votes, but it was extended since votes kept still coming in! If the goal is reached it will be made into a real thing, if we don't hit it there won't be one :( I was thinking the Discord alone would be enough…Burglin' GnomesGame update15 Jul 2026Update 1.0.10This patch fixes some of the longer standing issues. Some of them were quite hard to figure out which is why they took a while! - Fixed tase a gnome task not working - Made the wind not activate on mountaintop while the vortex was active, this could cause you to fall and lose your gear - Made kissing garden gnomes easier (the angle check was too narrow and it could be a bit difficult to give sm…Community7 Jul 2026Post launch update - Thank you!Hello everyone! Burglin' Gnomes had an amazing launch month, selling over 500k copies in its first three weeks on Steam! Thank you to everyone who played the game, I could have never imagined a silly game about gnomes that I started on a whim to gather so much interest! I took some time off to relax and get my head in order the past few weeks. Right now I am working towards another bug fix upda…