Star Fire: Eternal Cycle · published
Your enthusiasm for the skin system truly surprised us — so we’re taking it even further!
This update introduces a brand-new Transmogrification feature, letting you freely customize your appearance without losing your favorite effects.
A new “Transmog” button has been added to the Skin menu.
Click it to open the skin selection interface. From now on, you can assign a custom visual appearance to each equipped skin!
Once you’ve chosen a Transmog style, equipping that skin in-game will display your selected look —
so you no longer have to choose between the skin you love and the stats you need!
Look stylish and powerful — because why not both?
[Optimization] Removed burrowing enemies from Endless Mode.
[Optimization] Adjusted terrain in Endless Mode to reduce wasted time.
[Optimization] Reduced monster HP in Stage 5 of Difficulty 4.
[Important] “Fixed Damage” stat renamed to “Bonus Damage” for clarity.
Dirty Money: Gold deduction reduced to 1×.
Overload: HP cost reduced to 10%, Rage Attacks no longer drain HP.
Double Reward: Boss damage penalty reduced to –30%, damage taken increased to +100%.
Just One Hit: New downside – lose 10% Crit Damage each time you take damage.
Early Growth: New downside – XP gain reduced by 65% (can be offset via Mirror or Talents).
Steady Steps: Movement speed penalty reduced to –15%.
Devil’s Stride: New downside – after taking damage, Dash cooldown increases by 9s.
Irritable Physique: Rage recovery speed +50%.
Aerobic Training: Rage recovery increased to 6%.
Tit for Tat: Bonus Damage increased to +2000 (unit-dependent).
(Some equipment has multiple levels — adjustments to the highest tier also apply proportionally to lower levels.)
Evolving Handgun: Max-level Bonus Damage multiplier increased 40× → 80×.
Tenacious Greatsword: Now triggers whenever you take damage, lasts 8s.
Hammer of Time: Max-level proc chance increased 60% → 80%.
Mysterious Stele: Max-level Rage recovery increased 4% → 8%.
Champion’s Pants: Perfect-clear Bonus Damage increased 120 → 160.
Champion’s Gauntlets: Perfect-clear HP gain increased 120 → 160.
Crit Target Dummy: Trigger condition changed from 10 crits → 3 crits.
Bloody Vest: Max-level Weapon Damage bonus increased 8% → 16%.
Rusty Iron Bow: Trigger condition changed from HP <50% → HP <75%.
Steroid Duck Meat: Max-level Bonus Damage increased 40% → 80%.
Perfect Exoskeleton: Light Attacks now reduce Heavy Attack cooldown by 6% (up from 2%).
[Optimization] Controller vibration now auto-stops when opening menus.
[Optimization] Right-click purchases in shops disabled to prevent issues.
[Optimization] Added notification when acquired Insectoid Cores have no affix.
[Optimization] Increased in-game font size and reduced spacing for better Steam Deck readability.
[Fix] Achievement not unlocking after clearing Difficulty 6 — fixed.