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Shadows of Doubt›Events›Shadows of Doubt V41.04 - Patch Notes
Game update

Shadows of Doubt V41.04 - Patch Notes

Shadows of Doubt · published 10 months ago

All eventsPlayers around this dateRead on Steam

Hello detectives!

We have a brand new update for you all with a bunch of fixes. Check out the specifics below;

  • Revamped camera image saving system; photographs you take in game now should be completely accurate when you load save games as we have switched to a system that saves image data to disk.

Fixes

  • Fixed: Crime scene tape appearance is now represented properly in CCTV images.

  • Fixed: Player is now visible again when crouched during actor sighting check.

  • Fixed: Player collider sizes could not set correctly when switching between rat/non-rat modes (could result in weird crouched movement).

  • Fixed: CCTV did not capture the state of some doors correctly.

  • Fixed: Bug with security laser systems not being able to detect citizens/player as well as they should.

  • Fixed: Spawned-in sentry guns while alarm triggered could appear inactive when they should be active.

  • Fixed: Doors that could contain physics objects now animate in the Fixed Update loop to avoid physics oddities.

  • Fixed: Some cases of z-fighting on bannisters.

  • Fixed: Fixed a comparison bug when trash wasn't being seen as trash.

  • Fixed: Top level bribe for looking around now always works but costs for bribes have been raised & previous bribe chances tweaked to be a little harder.

  • Fixed: Multiple active guest passes did not display multiple status icons.

  • Fixed: Small visual glitch where status effect progress bars did not match the width of their parent graphic.

  • Fixed: Repositioning now works when stuck within a food truck.

  • Fixed: Can no longer lose click context while building renaming.

  • Fixed: Building names are now immediately reflected in the input field when editing cities.

  • Fixed: Small chance of citizens teleporting up staircases while running up them.

  • Fixed: A Unity engine security vulnerability issue (affected all Unity games since 2017 and has recently been fixed by Unity).

  • Fixed: Unresponsive camera movement when using a gamepad to navigate in the city editor.

More from Shadows of Doubt

Other announcements

All events
Community10 Aug 2026Shadows of Doubt Dev Blog 46Hi Detectives, it’s time for a new Dev update from me! To start off we’re working on a patch at the moment for Shadows of Doubt that should be out before the end of August that is going to feature a couple of quality of life improvements and updates. The first change that we’ve implemented is the ability to turn off certain killer types that you may or may not like. I know a lot of people weren…Community5 May 2026DevBlog 45🚨📰 Extra Extra, a new Shadows of Doubt video DevBlog has just been released 📰🚨 In this latest blog, Cole outlines his plans for 2026 and drops some hints at what is coming next 🤫 Watch the full update below 👇 Transcript Welcome to a new video Dev blog. So I haven't really been doing many developer updates, not in this format, for a while now, since Shadows was kind of still in the design…Shadows of DoubtGame update30 Apr 2026Shadows of Doubt 42.03 - Patch NotesHello detectives! Thanks for all your continued feedback. We've been working on a bunch of fixes which are now live in the game: · Fixed: Navigation on Virtual Keyboard going to incorrect buttons. · Fixed: Navigation on Virtual Keyboard becoming unresponsive. · Fixed: Kidnap cases added objective feedback (when kidnapper frees victim) · Fixed: Kidnap cases remind player kidnapper is still at la…