Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Shadows of Doubt›Events›DevBlog 45
Community

DevBlog 45

Shadows of Doubt · published 4 months ago

All eventsPlayers around this dateRead on Steam

🚨📰 Extra Extra, a new Shadows of Doubt video DevBlog has just been released 📰🚨

In this latest blog, Cole outlines his plans for 2026 and drops some hints at what is coming next 🤫

Watch the full update below 👇

https://youtu.be/B9mEgTNn-ig

Transcript

Welcome to a new video Dev blog. So I haven't really been doing many developer updates, not in this format, for a while now, since Shadows was kind of still in the design phase, really. Mostly because there's not really a lot to talk about when you're just kind of fixing things like it's not... It's not really a topic of conversation. It's not really very interesting. It's just like, oh, yeah, we just need to get this done. So apologies for the lack of interesting updates. But I'm hoping that will change this year a little bit. We'll see. We'll see.

There's nothing to announce in this blog, unfortunately, but we are certainly moving in that direction. But yeah, 2026, obviously we've had a couple of updates to Shadows last year. We're more interested in upgrading the game this year, so we're going to be focusing a lot on kind of long-standing issues which we haven't managed to fix and quality of life improvements to the game rather than new content.

New content's great, but it's becoming really tricky to make because everything we add has to be compatible with everything that's come before it. There's so many interconnected systems in Shadows that it's really hard to test all the scenarios. And we're still struggling with it even a couple of years on. So it's not to say the new content is a complete halt. Like, we'll definitely consider things. We'll definitely put small things in. And yeah, as I said, we'll focus on quality of life improvements. But... It's been really tricky to get to the heart of some of these problems, but we're going to really give it a good go this year and try and just bring shadows up to a really good standard. That's our number one mission for shadows.

We're also going to be putting out the patches more frequently on the experimental Steam branch this year. It's just really useful for us. It's kind of a win-win situation because you folks get the patches a bit early. If there's a specific fix you're really keen on that you want access to, you can do that. And as far as we're concerned, we get good data from you as well. So we can see if we've actually solved a problem or if it's still persisting and we need to go back to the drawing board. So yeah, that's what to expect. So fewer patches, but more frequent releases on the Experimental Branch on Steam. So yeah, hopefully that goes well.

We are working on new things as well, which is really really exciting, but I can't talk about them yet I need to figure out when I'm gonna be able to talk about them to be honest because yeah, there's kind of advice that says you shouldn't really talk about something too early like you don't want to kind of burn out your hype too early and you know but you know I've always enjoyed talking about things from pretty early so I don't know we'll just see what happens. But we're working on a couple of things right now: one big project, one small project and they're both in the really really early stages, and there is a third thing as well, but I don't even know if it's feasible, but that's also very cool.

So don't take any of what I'm saying as gospel, like things are subject to change. So yeah, we'll see where we end up in a few months maybe because I really miss sharing the dev process publicly. It was really fun to do that in the initial stages of Shadows. Hopefully I'll get to do that again.

More from Shadows of Doubt

Other announcements

All events
Community10 Aug 2026Shadows of Doubt Dev Blog 46Hi Detectives, it’s time for a new Dev update from me! To start off we’re working on a patch at the moment for Shadows of Doubt that should be out before the end of August that is going to feature a couple of quality of life improvements and updates. The first change that we’ve implemented is the ability to turn off certain killer types that you may or may not like. I know a lot of people weren…Shadows of DoubtGame update30 Apr 2026Shadows of Doubt 42.03 - Patch NotesHello detectives! Thanks for all your continued feedback. We've been working on a bunch of fixes which are now live in the game: · Fixed: Navigation on Virtual Keyboard going to incorrect buttons. · Fixed: Navigation on Virtual Keyboard becoming unresponsive. · Fixed: Kidnap cases added objective feedback (when kidnapper frees victim) · Fixed: Kidnap cases remind player kidnapper is still at la…Major update12 Jan 2026Shadows of Doubt Steam WorkshopHi Detectives! The Shadows of Doubt Steam Workshop is now live! Stretch your creative muscles as well as your detective ones with new modding tools and full Steam Workshop support. These new workshop tools allow you to create your own citizen conversations, v-mails and newspaper articles. Change certain in-game item properties like weapons, books and consumables. The Dialogue & Player Interacti…