• Fixed enemy clipping issue
Enemies were able to get too close and become unhittable. They now remain properly stationary during attacks, preventing overlap and ensuring their hitboxes are reachable.
• Improved ground movement
Movement while ground felt too snappy. This has been smoothed out for better control and responsiveness.
• Camera behavior fixed
Resolved an issue where the camera could rotate 360° in z axis and invert controls unintentionally.
• Adjusted weapon damage
Weapon damage values have been rebalanced to improve overall combat feel and consistency.
Thanks for all the feedback !