
We have a new patch for you! This one will be especially interesting if you are playing on Steamdeck or controller, as we've added almost full controller support.
Aside of that we have completely new missions and game mechanics waiting for you, sprinkled with some performance optimisation and a hefty side dish of bug fixes. Big shout out to all players who decided to participate in public beta branch and helped us catch and fix bugs we missed - you are awesome folks!
Unfortunately, old version saves will be incompatible again. If you'd rather finish your old save, look for branch archive-0.6.22 in Steam game versions system.
Conquest mode difficulty scaling, new rewards, new sub-goals
Slice of life cutscenes
New grand strategy missions: Harem and Slug Invasion
New map biomes: desert, bone and autumn
Almost full controller support - some screens still pending
AI improvements in peace time and in combat
Blood for gold - pay tax for hired heroes, or spill their blood
Bonuses for unit sets
Modular bridges
Skybox monsters
New and revised adjacency bonuses
Quests improvements, with new options when placing flags
Improvements to colosseum mission
New titles for units
Gameplay balance tweaks
Performance optimization
New audio events - character quips and attack sounds
Enlarging minimap with toggle (TAB on keyboard layout)
Stopped paying farmer girls for their work
Units will be less likely to kill each other in unfriendly duels
Added setting to confine cursor to the game window
Improved clicking accuracy
Fixed bug where units training attack speed in training hall could start attacking faster than game could register hits, resulting in them being useless in fights
Fixed bug where Shieldmans and Druids would sometimes gather near friendly shooting plants, seeking combat
Fixed bug where godbeasts sometimes had their faces visible on the back of their heads
Fixed potential memory leak happening between loading different save files
And other bugfixes of old bugs, bugfixes of new bugs, and new bugs for future bugfixes