Classical Caliber Combat Contest Soundtrack · published · build 18868244

Version beta 12 is now available for internal testers! It will appear as "d1_1.3.0" as we are preparing a patch to Demo One for release later in June. If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord to be a part of the conversation.
Content
New weapon: Nucleus Projector
Fires a rapid stream of medium-speed Radiation projectiles
Bots can now participate in Contest mode!
They play cards attempting to match Power Hands just like you.
Balance
Buffed the Scrap Blaster
Added a small area of effect to the projectile when it detonates
Increased shotgun pellet damage 12>15
Increased projectile lifetime 0.1>0.125
I can fix him I swear
Tweaked the Raygun
Reduced projectile size as it was large enough to interfere with the environment
Increased projectile speed 8500>10000
Tweaked the Boost Jets
Instead of enabling additional jumps, the space bar now triggers a normal boost
Ultimate Upgrade can now jump to boost, just like the base item
Features
Changed the behavior of a number of Contest features
The Shop now always holds 5 packs. If you open a pack, it will be replaced with a new random pack
Card packs now appear in invisible "slots". This helps prevent ridiculous Shop offerings like 5 Modifier packs
Direct-purchase cards are now only single purchase, but available at higher levels with later rounds
Tooltips for card packs now show a carousel animation of the cards inside
The cards in your hand are now sorted by ammo type
Power Hands have been simplified. They now do not use "double selectors", only single card categories for each slot
Modifier cards now properly combine and level up on the board
A new option is available to server hosts: Bot Fill
The game will automatically add bots to raise the player count to the set target. If more players join, bots will be removed.
If the number of players "overflows" the target set for Bot Fill, the game will create additional bot players to match the next "milestone", ensuring map sizes always accommodate the proper number of players.
Added the ability to start a lobby in a new "pre contest" state from the main menu
The Shell mutator barrel explosion now applies an "anti heal" effect
Using the Lightning item now triggers a universal sound effect for everyone
The team placement indicator will now also show a "Tie!"
Scoreboard now highlights which column it is sorting by
Added the Mortar and Nucleus Projector to the main menu