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Classical Caliber Combat Contest SoundtrackEventsUpdate b34 nears the end!
In-game event

Update b34 nears the end!

Classical Caliber Combat Contest Soundtrack · published 29 Aug 2026, 14:05 UTC · build 25010484

All eventsPlayers around this dateRead on Steam

Version beta 34 is now available for testers! It will appear as "b34_8.0". If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord!

Content

  • C4 Power: Combines the power of all four MEGA powerups. Rarely spawns in place of a standard MEGA powerup, with a notification.

  • The Powered Minigun is now the Powered Miniguns.

  • Splitscreen mode is now officially supported for FFA gamemodes.

Balance

  • Air control has been increased substantially.

    • You will find air strafing creates a lot more speed than the "none" it made before.

  • Replaced Precision-style weapon Plus-Power with "+Crit Chance".

  • Nerfed the Handgun and Dual Pistols.

    • Increased shots-to-kill by 1 for each.

  • ArenaBot hitboxes have been changed.

    • Arm hitboxes have made their long awaited return.

    • Head hitbox has shrunk slightly.

    • Upper torso no longer counts as a crit hitbox.

  • Shotgun-style weapons now have more accurately shaped crosshairs.

    • Most noticeable, perhaps obviously, on the Vertical Shotgun.

  • Improved pacing and damage output of the Tactical Sidearm.

  • The Compound Bow now charges it's draw on a curve.

  • Slug Repeater is now a ramping burst fire weapon.

  • Static Cannon full-charge projectile damage increased and lingering behavior improved.

  • Improved Ionizer Coil tracking + damage.

  • Global weapon ammo grants per player count milestone have been increased.

  • Armor Stacks now grant an increase to your crit rate multiplier, maxing out at +1.0x.

  • Base full-damage crit rate has been reduced from 4.0x to 3.0x.

  • Split the crit rate of certain slow or rarely firing weapons into a new higher-chance category.

  • Reduced base crit rates.

    • Standard: 2% -> 1.5%

    • Heavy: 2.5%

    • Melee: 12%

  • Automatic weapons now crit for a continuous period of 1s instead of 1.5s.

  • Plus-power ammo effects no longer take crit bonus damage into account.

  • Added "spam reduction" to view flinching.

  • Quick restore-over-time effects (like Health Packs) now purge when your stat maxes out.

  • Burst Bubble item now only absorbs one hit before popping, instead of 3.

Features

  • Totally redid the Contest/Free Play switching and play-start experience with new buttons.

  • Player List now displays "vote state". I Voted!

  • ArenaBots now visibly holster a weapon model when they stow it.

  • Improved Viewmodel appearance when crouching.

  • Armor flash overlay now appears on the viewmodel as well as third-person character.

  • NPC bots have some new favorite weapons.

  • Bot pathfinding has been substantially improved.

  • Dealing a Critical Hit now creates a unique "CRIT!" popup over the target.

  • Improved the visuals of the Spawn Shield.

  • New loading screen!

  • Simplified the Match State HUD element.

  • Improved the icon for the Shock Attractor.

  • Touched up Surveillance with level props and a new room on blue/yellow side.

  • Beautified the colors on Excavation just a hair.

  • Departure planes have their wheels back!

  • Consumerism (shopping mall map) has been renamed "Pastime".

  • Moved the Pastime two-team team centers away from the alleyway doors.

  • Added specific level details to the Lobby. Expanded the Lobby with a couple of (locked) doors.

  • Added miscellaneous visual touches to a few maps.

  • Changed the Mine Launcher's crosshair.

  • Removed text from Contest card visuals.

    • Note: Tooltips contain this information now, and the text never looked good to begin with.

  • Improved the visibility and readability of lobby/Contest tooltips.

  • Improved the layout of Match Settings.

  • Added a gamerule for whether Item Spirits should drop on death.

  • Back to Menu now asks to confirm you really want to quit. Do you?

  • Moved the Settings menu button so it's harder to accidentally smack.

  • Updated the visuals for MEGA pickups, icons, and on-screen notifications.

  • Visuals for the modifier grid above vital bars have been improved.

  • Changed the icons for multiple UI elements to differentiate them.

  • Musicified the main menu and match introduction.

  • Improved firing sounds for a number of automatic weapons.

  • Improved the timing and visuals for the Sniper Rifle and Akimbo SMGs' unique animations.

  • A number of UI elements now show dynamic input prompts.

  • Added an overview of gamepad controls to the Options.

  • Improved gamepad Aim Assist.

  • Added quotation syntax to command arguments. Arguments that contain invalid or delimiting characters can now be wrapped in "quotations".

  • Camera mode is now accessed through a command instead of the system menu.

  • Added some mysterious goodies for our golden supporters.

  • Decreased the rarity of rare loading hint texts.

  • Improved the on-screen popups for speaker texts. This is relevant to Challenges, and one other spot.

More from Classical Caliber Combat Contest Soundtrack

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