Classical Caliber Combat Contest Soundtrack · published · build 25010484

Version beta 34 is now available for testers! It will appear as "b34_8.0". If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord!
Content
C4 Power: Combines the power of all four MEGA powerups. Rarely spawns in place of a standard MEGA powerup, with a notification.
The Powered Minigun is now the Powered Miniguns.
Splitscreen mode is now officially supported for FFA gamemodes.
Balance
Air control has been increased substantially.
You will find air strafing creates a lot more speed than the "none" it made before.
Replaced Precision-style weapon Plus-Power with "+Crit Chance".
Nerfed the Handgun and Dual Pistols.
Increased shots-to-kill by 1 for each.
ArenaBot hitboxes have been changed.
Arm hitboxes have made their long awaited return.
Head hitbox has shrunk slightly.
Upper torso no longer counts as a crit hitbox.
Shotgun-style weapons now have more accurately shaped crosshairs.
Most noticeable, perhaps obviously, on the Vertical Shotgun.
Improved pacing and damage output of the Tactical Sidearm.
The Compound Bow now charges it's draw on a curve.
Slug Repeater is now a ramping burst fire weapon.
Static Cannon full-charge projectile damage increased and lingering behavior improved.
Improved Ionizer Coil tracking + damage.
Global weapon ammo grants per player count milestone have been increased.
Armor Stacks now grant an increase to your crit rate multiplier, maxing out at +1.0x.
Base full-damage crit rate has been reduced from 4.0x to 3.0x.
Split the crit rate of certain slow or rarely firing weapons into a new higher-chance category.
Reduced base crit rates.
Standard: 2% -> 1.5%
Heavy: 2.5%
Melee: 12%
Automatic weapons now crit for a continuous period of 1s instead of 1.5s.
Plus-power ammo effects no longer take crit bonus damage into account.
Added "spam reduction" to view flinching.
Quick restore-over-time effects (like Health Packs) now purge when your stat maxes out.
Burst Bubble item now only absorbs one hit before popping, instead of 3.
Features
Totally redid the Contest/Free Play switching and play-start experience with new buttons.
Player List now displays "vote state". I Voted!
ArenaBots now visibly holster a weapon model when they stow it.
Improved Viewmodel appearance when crouching.
Armor flash overlay now appears on the viewmodel as well as third-person character.
NPC bots have some new favorite weapons.
Bot pathfinding has been substantially improved.
Dealing a Critical Hit now creates a unique "CRIT!" popup over the target.
Improved the visuals of the Spawn Shield.
New loading screen!
Simplified the Match State HUD element.
Improved the icon for the Shock Attractor.
Touched up Surveillance with level props and a new room on blue/yellow side.
Beautified the colors on Excavation just a hair.
Departure planes have their wheels back!
Consumerism (shopping mall map) has been renamed "Pastime".
Moved the Pastime two-team team centers away from the alleyway doors.
Added specific level details to the Lobby. Expanded the Lobby with a couple of (locked) doors.
Added miscellaneous visual touches to a few maps.
Changed the Mine Launcher's crosshair.
Removed text from Contest card visuals.
Note: Tooltips contain this information now, and the text never looked good to begin with.
Improved the visibility and readability of lobby/Contest tooltips.
Improved the layout of Match Settings.
Added a gamerule for whether Item Spirits should drop on death.
Back to Menu now asks to confirm you really want to quit. Do you?
Moved the Settings menu button so it's harder to accidentally smack.
Updated the visuals for MEGA pickups, icons, and on-screen notifications.
Visuals for the modifier grid above vital bars have been improved.
Changed the icons for multiple UI elements to differentiate them.
Musicified the main menu and match introduction.
Improved firing sounds for a number of automatic weapons.
Improved the timing and visuals for the Sniper Rifle and Akimbo SMGs' unique animations.
A number of UI elements now show dynamic input prompts.
Added an overview of gamepad controls to the Options.
Improved gamepad Aim Assist.
Added quotation syntax to command arguments. Arguments that contain invalid or delimiting characters can now be wrapped in "quotations".
Camera mode is now accessed through a command instead of the system menu.
Added some mysterious goodies for our golden supporters.
Decreased the rarity of rare loading hint texts.
Improved the on-screen popups for speaker texts. This is relevant to Challenges, and one other spot.