
In the previous version, players could recruit neutral creeps. The new version refines this design:
At the beginning of the game, players can only summon ordinary soldiers. However, after conquering a certain type of neutral creep, they can recruit this type of creep from their castle.
Players can conquer neutral creeps by defeating them, having a priest recruit them, or building a house for them to live in.
New [knockback] mechanism added:
Some soldiers' attacks have a knockback effect, forcing the knocked-back unit to move a certain distance. The greater the knockback, the greater the distance. Units knocked into water will drown.
Currently, the following soldiers have knockback effects:
Explosive Barrel: Extremely strong knockback, regardless of friend or foe.
Cow with Hammer: Strong knockback.
Spearman: Knockback distance determined by current momentum.
Warrior: Weak knockback.
Goblin Bombardier: Weak knockback.
A new bridge has been designed that can be destroyed or repaired.
Pawns can repair bridges, and Goblins can destroy them.
After a bridge is destroyed, soldiers who cannot swim standing on the damaged bridge will drown.
Hidden Effect: Fish Warriors and Turtles will not drown.
Modified the design of Skull. Now Skull is the only type of soldier that can be recruited without any resources. The cost is that Skull will take up 4 population slots and the speed of recruiting Skull will be very slow.
The maximum population limit for each side is now changed to 60 people
Special Thanks to Pixel Art <Tiny Swords> !~0w0