Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Arma: Cold War Assault Remastered›Events›Arma: Cold War Assault Remastered Update 3.05
In-game event

Arma: Cold War Assault Remastered Update 3.05

Arma: Cold War Assault Remastered · published 23 days ago

All eventsPlayers around this dateRead on Steam

UPDATE 3.05 - 17 August 2026

This update improves mod compatibility, controls, display settings, multiplayer reliability, campaign text, and crash reporting. It also restores objects on classic community islands.

WHAT'S NEW

Mods and compatibility

Added: Mods can provide their own single-player missions, multiplayer missions, editor templates, and intro cutscenes without files being copied into the player profile.
Added: Mod islands can provide their own main-menu intro scenes from an Anims folder.
Added: Mods can provide replacement TrueType fonts, including fonts with non-Latin character sets.
Improved: Total-conversion mods can replace the base game configuration without unwanted vanilla classes appearing in the editor.
Fixed: Classic 4WVR and RVW community islands once again load their buildings, walls, trees, and other placed objects.
Fixed: Accented world and map-location names display correctly in the editor, mission browser, multiplayer screens, waypoint lists, and map.
Fixed: Repeated shots from mod weapons using streamed OGG sounds remain audible.

Controls and display

Added: Map zoom in, map zoom out, and cheat entry can be rebound, with localized control names in all eight supported languages.
Added: Perform Action appears in the Gunner controls, while Fast Forward and Slow Forward appear in Vehicle controls.
Changed: Brightness and gamma are shown and adjusted as exact decimal values, and untouched profiles receive the intended 1.2 gamma default.
Changed: New and existing profiles that used Unlimited now default the frame-rate limit to the display refresh rate, while Native and Unlimited are explained in all supported languages.
Improved: The controls screen accepts modifier-only and modifier-plus-key bindings, lets players clear either binding slot, highlights the selected slot, and scrolls long key names.
Improved: Gamma correction now works consistently on Windows and Linux without changing the whole desktop display.
Fixed: Holding the Turbo modifier while driving now increases vehicle speed.
Fixed: Profiles created before the new actions were added receive their default bindings without losing existing custom bindings.
Fixed: Custom profile field-of-view values remain active after startup and window-size changes.
Fixed: Saved difficulty options such as Enemy Tag and Ultra AI remain active after restarting the game.
Fixed: Audio is silent while the game is unfocused and resumes at the correct position when focus returns.
Fixed: Text input and IME processing is active only while an editable text field has focus, preventing unwanted pop-ups and swallowed keys.

Campaigns and missions

Fixed: The 1985 and Resistance campaigns show the correct debriefing text and linked Intel page for every reachable mission outcome.
Fixed: HTML entities in mission descriptions display correctly as accented characters and non-breaking spaces.
Fixed: The CWC prologue shows the telephone handset in Gastovski's hand, and binocular-slot items supplied by mods are also drawn correctly.
Fixed: A soldier carrying both binoculars and night-vision goggles raises the binocular model instead of the night-vision model.
Fixed: Gastovski now sits on the office chair in the CWC prologue and epilogue scenes.
Fixed: Multiplayer and standalone missions can save and restore scripted status data such as persistent loadouts and mission options.
Fixed: Runtime mission objects no longer reuse terrain object IDs, preserving damage and scripted access to map objects.

Multiplayer

Fixed: On unlocked non-JIP servers, late players wait for the next mission while players already connected continue into the current mission.
Fixed: Leaving a multiplayer session after server traffic stalls now offers Disconnect and closes the session instead of opening an unusable debriefing screen.
Fixed: Dedicated servers no longer hang during shutdown when a player connection arrives during session teardown.
Fixed: Squad names, member details, and insignia remain available to join-in-progress players and resolve correctly from profiles with non-ASCII paths.

Startup and reliability

Added: Desktop launches keep the ten most recent game logs and crash reports in the user data folder.
Added: Windows warns before startup when an outdated Microsoft Visual C++ runtime is loaded.
Improved: Invalid launch options and early startup failures show a dialog with the relevant log and crash-report locations.
Improved: Windows crash dumps preserve the original exception location and retry with a smaller dump when a full dump cannot be written.
Fixed: Windows profiles, settings, caches, and custom media work when the user or folder name contains non-ASCII characters.
Fixed: Dedicated servers no longer crash when a script updates an objective that would normally display an on-screen hint.
Fixed: AI heal, rejoin, and remote-command processing no longer retain destroyed temporary subgroup data.
Fixed: Recoil settings inherited through temporary configuration classes no longer use expired configuration data.

More from Arma: Cold War Assault Remastered

Other announcements

All events
Community17 Aug 2026SITREP - Arma: Cold War Assault Remastered Update 3.05SITREP - UPDATE 3.05 Reported by Josef Šimánek (retro), on 17 August 2026 FROM: Remastered Development TO: Arma: Cold War Assault - Remastered players INFO: Update 3.05, MODS Support, Community development SITUATION First of all, I would like to thank everyone for the very warm welcome you gave the Remastered release. It has been great to see old players returning to Everon, Malden, Kolgujev, a…Community16 Jul 2026Arma: Cold War Assault Remastered Is Out Now!25 years after players first deployed to Everon, Bohemia Interactive is proud to announce the release of Arma: Cold War Assault Remastered . The game that started it all returns on a modernized engine foundation. Developed in collaboration with members of our player community, this remastered edition preserves the original gameplay, missions, campaigns, and compatibility with community content,…Community12 Apr 2024Everon PackAttention Soldiers, Experience Everon's past and present with the Everon Pack bundle! Enjoy a 20% discount when you grab both Arma Reforger and Arma: Cold War Assault together on Steam.