
<< Bug Fixes >>
Fixed a bug where parts were worth more when selling than when buying;
Fixed a bug causing a lack of synchronization between the car's angle and other car details (e.g., crooked exhaust);
Fixed a bug where Speedway opponents never used Drag Tires;
Fixed a bug where ODD was not being counted on the Ignorants Highway;
Fixed a bug where installing a Carburetor/Injectors returned 1x carburetor and 1x fuel injector;
Fixed a bug where Neon was not being applied correctly to the cars;
Fixed an issue where some engines were worth more at the Junkyard than at Big Attack;
Fixed an issue where a bad NoguiinTech tune did NOT damage the engine (it now damages it properly);
Cars with drag tires now tend to corner less on the Ignorants Highway;
<< Improvements >>
Added a crack visual effect when breaking the Piston/Connecting Rod and puncturing the engine block;
Improvement to the dyno graph system (end of the graph bug, improvement to the exponential graph curve, and added RPM grid);
Nitrous now follows real-life physics, it cools down the engine;
Visual improvement to the NoguiinTech menu icons;
Readjusted Nitrous power gains;
<< New >>
New opponent and distance selection interface on the Abandoned Street;
New player statistics interface accessible from the Garage;
New Sponsor System, allowing you to sign with an in-game company and receive benefits;
New app (IhMail) on the Computer, where you can sign contracts with in-game companies;
Added 2 new bumper exhaust options for vehicles;
Added visual Blower and Intercooler to the cars (BETA);
Added 8 new company liveries (Special thanks to Gross for the liveries!);
<< My Team My Life >>
New team management game mode (affectionately nicknamed: My Team My Life);
> In this game mode, you need to hire staff, define strategies, and enter vehicles to race for your team!
<< Final Considerations >>
RAM memory optimization has been performed, though it will only be noticeable for players using hardware with 2GB of RAM (or less).