Version 0.8.3.b is now released!
Gameplay and Character Adjustments
Full Change-Log
Zoomed camera out slightly
Added camera shake to various attacks
Initial crumple state now considered airborne instead of knocked down
Holding Left + Right now considered valid input for standing (neutral) moves
Dash.Forward: Now a run, increased active frames
St.MP.Charged: Increased hit stun
St.HP.Charged: Now special cancelable
Health: Increased health
St.HP: Now chargeable (causes crumple)
Tactical Agent: Added special move "Tactical Agent", Input Forward+PPP or Backward+PPP, projectile invulnerable
Health: Increased health
Health: Increased health
Dash.Forward: Now a run
Dash.Backward: Now a run
Walks: Decreased move speed
St.LP: Extended hit box range
Levitate -> Air Reaper: Now hits against standing opponents (whiffs against crouching)
Full Change-Log