PUNCH PLANET - VERSION 0.8.2.c
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Version 0.8.2.c is now released!
- Netcode improvements
- Performance and Asset loading optimizations
- Character adjustments
- Charge input tweaks
- Golden Hits nerfed
- Demonstration mode in Lobby
Read the full detail changelog here

PERFORMANCE OPTIMIZATIONS
- Improved UI animation playback performance
- Should improve online netcode performance quite a bit
- Also improved the frame counter UI in training mode
ASSET LOADING IMPROVEMENTS
- Improved the asset loading / unloading functionality
- Eliminates some memory leaks when playing a lot of matches
- Should improve performance when loading new matches and when playing for long amounts of time
DEMONSTRATION IN LOBBY
- Added ability to run the demonstration mode while waiting for matches online
- Mostly just to fill dead time on the PPTV stream (come join us!)

CHARGE INPUTS
- Decreased frames needed for charge attacks 38 => 36
- Increased buffer frames allowed for charge attacks 8 => 10
- Fixed charge super attacks not having their buffer frames correctly set
DTC
- Can now cancel DTC into regular throw
JTC
- Increased active frames
- Increased hit stun on dash version (combo-able on crouching opponents)
Golden Hits
- Removed all frame benefits from golden inputs
- No longer gain frame advantage for hits
- No longer gain less recovery for throw techs
- No longer gain less recovery for ATC
- No longer gain meter for DTC
- Still gain damage and meter bonus for hits

CID
- St.MP.Charged: Increased hit freeze
- Cr.MP.Charged: Increased hit freeze
- St.HP.Both: Increased hit freeze
- Cr.HP.Both: Increased hit freeze

DOG
- Light.Attacks: Can now chain into heavy attacks
- Cr.HP: Increased startup frames

ARN-01D
- Jp.LP: Decreased startup frames
- St.LK: Extended hit box range
- Jp.LK: Extended hit box range, now causes reset against juggled opponents
- Bk.HP: Now lowers hurt box during startup, retracted hit box top
- St.HK: Increased active frames
- BatteryDischarge.All: Now loses invul if hit is absorbed
- BatteryDischarge.L/M/H: Now has invul against airborne before active frames, adjusted movement
- BatteryDischarge.EX: Now fully invul (no longer throwable)

GAT
- Trials: Updated Easy4, Easy5, Moderate2, Moderate3, Hard1, Hard4, and Hard5
- Taunt: Updated animation, no longer buffs gem
- Light.Attacks: Can now chain into heavy attacks
- St.MP: Retracted hit box range, removed active state additional hurt box
- Cr.MK: Now hits against knockdown opponents
- St.HP: Added additional upper hit box that only works against juggled opponents, decreased dtc advantage on hit
- St.HK: Decreased hit stun / advantage
- Cr.HK: Decreased startup state frames, retracted hit box range, adjusted movement, removed active state additional hurt box
- Gem.EX: Adjusted wall bounce physics
- Gem.Projectile.L/M: Extended hit box left
- Gem.Projectile.Exquisite: Increased model scale
- Levitate->AirStake.Regular: Updated animation, increased active state frames, retracted hit box range, extended hit box left, removed additional hurt box
- Levitate->AirStake.EX: Updated animation, increased hits, increased frames between hits, decreased damage, adjusted juggle physics, removed upper hit box, extended hit box top, extended hit box left, retracted hit box right, active state now has a high movement collision box
- Exquisite: Now a special move, input: HCB.Kick
- Exquisite.Both: Decreased total frames, can now cancel into DTC and Gem, decreased cancel frame
- Exquisite.EX: Does not remove health
Read the full detail changelog here.